Renewable Green Energy

by JRE47 on 19 March 2013

Main Deck (61 cards)

Sideboard (15 cards)

Instants (2)


Artifacts (1)

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Deck Description

Ramp, play a fattie, blink it, rinse and repeat. Evolve in the process to make even your weenies into beatsticks.

How to Play

Green creatures with powerful enter-the-battlefield abilities like Acidic Slime's versatile destruction, Armada Wurm's massive token companion, and Thragtusk's all-around goodness are nasty enough on their own. But imagine bouncing them back for another grand entrance. There are many ways to do it thanks to flickering from Restoration Angel and Cloudshift and repeatable hijinks with Conjurer's Closet. And all the while, you evolve Experiment One and Gyre Sage, the latter of which can help ramp into more fatties down the line!

I see serious potential here...but also lots of potential for this to run into problems. Any pointers? Thanks in advance for any comments and ratings!

Deck Tags

  • Standard
  • Selesnya
  • Blink
  • Evolve

Deck at a Glance

Social Stats

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This deck has been viewed 755 times.

Mana Curve

Mana Symbol Occurrence

1900035

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Renewable Green Energy

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