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Go ahead...play something. Anything. I promise I can and will turn it against you....
So, this is a pretty creature-light deck. How does it plan to win? Damage and life loss. Not a lot at once, and not even a lot directly. And the best part is, the opponent does it all on their own.They lose life for tapping their lands thanks to Contaminated Ground and Pooling Venom (and later, even for playing new ones with Polluted Bonds). They lose life for having creatures (Stab Wound), and a lot more if they try and outrace their own accumulating damage by attacking (Sinister Possession, Contaminated Bond, Hissing Miasma). They even lose life when they draw cards (Underworld Dreams) and try and play them (Curse of Wizardry). And you can double all that life loss with Wound Reflection.If the opponent steadfastly refuses to play along, you can force them to own creatures that deal damage to them (Sleeper Agent). And if all else fails, you can deal damage directly with Grim Guardian (a LOT of enchantments in this deck, so....) and good old Gray Merchant of Asphodel.So go ahead, opponent...play something. I dare ya!Inspired by my Standard "Mono Black Enchantfall" deck (http://www.mtgvault.com/jre47/decks/mono-black-enchantfall) which is quickly becoming my favorite when I feel like being mean.
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