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Yes, it's a Maze's End deck. I know it's probably a wasted effort, but I HAD to try!
With a mild lean towards green to help get Gates out (Gatecreeper Vine, Mulch, Urban Evolution) and use them right away for mana (Greenside Watcher), as well as Fog away damage as much as possible (Fog, Druid's Deliverance). The Gatekeepers help with gaining back life you're likely losing in the process of building up (Saruli), throwing out creatures to chump block (Sunspire), and further card draw to get at more Gates (Opal Lake). Crackling Perimeter provides an alternate win-con if you just can't find those 9th and 10th Gates fast enough.Other than that, just get your 10 differing Gates as quickly as possible for the win.Yeah, I'm not optimistic about this working either, but I might give it a shot at FNM for lolz.
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