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A dark alliance is in the works....
Like its lighter companion deck, my W/G "Human Alliance" deck (http://www.mtgvault.com/jre47/decks/human-alliance), this one has two tribes for the price of one: Allies and Humans.For the most part, it plays out like your typical Ally deck: play creature, reap mass benefits, beat face. The smaller allies do this well, charging into the red zone over and over with Bojuka Brigand, Akoum Battlesinger, and Nimana Sell-Sword getting in the hits and Highland Berserker giving them the advantage of first strike. Joining them is a non-Ally that plays very well with them: Exava, Rakdos Blood Witch. Not only is she a nice beater, but she gives haste to the Brigand and Sell-Sword...or to potentially ANY Ally if Kazuul Warlord is on the board.There are some other interactions going on that make this much more than just a swing-for-the-win deck, though. Agadeem Occultist pairs up with your brutal B/R kill spells to pick creatures from your opponent's graveyard. Bala Ged Thief cherry picks out of the opponent's hand.And then there's the direct damage. Murasa Pyromancer can rack up quite a bit, but you've also got Vigilante Justice. Since all but two of your allies happen to also be Humans, Justice can be a surprisingly fast clock, especially in multiples. It's unlikely that the opponent can hold off all that direct damage AND combat damage, especially with Occultist and Thief doing their thing to snatch their best cards away from them. And even if they start picking off your creatures, Xathrid Necromancer can "reanimate" all your Humans for one more go at it in the red zone.The sideboard has a handful of "specialized" Allies, and disruption in the form of wipe (Bonfire), discard (Blightning), destruction of key lands (Wrecking Ball), and removal of their biggest threat(s) with Slaughter Games.
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