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+1/+1 counters and Oozes FTW!
The most obvious strategy is to load your creatures up with +1/+1 counters (many of them have ways of doing that themselves) and run roughshod over the overpowered enemy...ideally with Crowned Ceratok out to give the team trample, Kalonian Hydra to double up those counters, and/or with a loaded Champion of Lambholt to make most or all of your creatures unblockable.Alternatively, you can use Ooze Flux to strip away +1/+1 counters--nice combo with the undying creatures to make them come back again and again!--to make either a swarm of little Ooze tokens or one or two massive tokens, whatever fits the bill. Once Ooze Flux lands, you get pretty good protection against mass board wipes by saving your +1/+1'd undying creatures by taking all their counters away and having them come back again. And you'll still have Predator Ooze, of course, who's a real all-star in many ways in this deck; while Mutant's Prey will work with many creatures, it's obviously best with the indestructible Predator.I know there are flaws here, and this deck is a hair slow to build up against speedy opponents. It lacks lifegain and solid defense and doesn't have much in the way of alternate strategies. But it sure seems like a fun idea worth trying at FNM, at least.What do you think?
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I like the deck, but why in the world did you throw 2 breeding pools in?
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