edh werewolf

by jowe1549 on 17 April 2014

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck at a Glance

Social Stats

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This deck has been viewed 728 times.

Mana Curve

Mana Symbol Occurrence

0002857

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for edh werewolf

needs help

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Posted 17 April 2014 at 19:12

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I'm running something similar, and my friends let me run Huntmaster of the Fells as the general 'cause they're cool like that. Never hurts to ask the people you're playing with.

You could run Master of the Hunter (old Legends guy, not Wild Hunt).

Lurking Predators would fit nicely.

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Posted 17 April 2014 at 19:30

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thank you any more comments are welcome

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Posted 17 April 2014 at 20:16

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You need ways to handle problem artifacts, enchantments, creatures or lands.

Decimate- Kill one of each for 4 mana is a great deal

Deglamer, Unravel the Aether, Fade into Antiquity- All hit artifacts and enchantments, all can take out indestructible Theros gods or Darksteel stuff, all keep enter-the-graveyard effects from triggers, and the first two will also bury annoying enchantment or artifact commanders. I'd run all three.

Predatory Advantage is a stupidly good EDH card, but since it makes lizards it might not fit your theme.

Beast Within is, imo, the most versatile EDH card in green. It handles ANY problem.

Reforge the Soul is a nice cheap way to refill your hand.

Blasphemous Act is a nice cheap board wipe.

Command Tower is a great land for any EDH deck.

You could use some ramp. Sol Ring isn't too expensive, neither is Gruul Signet or things like Kodama's Reach or Cultivate.

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Posted 17 April 2014 at 21:15

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