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This is a "combo-based, control" deck, themed around Blue Illusion creatures. These are strong creatures which also happen to be incredibly easy to kill. Not even a counter-spell will save these guys! So other routes must be taken to ensure their survivability. The deck utilizes three main elements to destroy the opponent quickly: 1 - The deck throws out illusion creatures at a high rate for low mana, ready to attack the opponent within two turns. 2 - The deck makes use of counters and other control cards, to keep the opponent at bay (not intended to protect the creatures) 3 - The deck uses alot of different methods in which to apply hexproof to the creatures in order to keep them alive. This is a 60 card deck with a 15 card sideboard. The variation of creatures has been kept to a relatively fair minimum, using a gradual progressive mana curve.
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I would greatly appreciate some constructive criticism/feedback from anybody taking a look at this setup. This deck has been constructed from the cards I currently own, so please take into consideration that I have done my best with what I have :D
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I wonder how you want to play this deck. In my opnion, these phantasmal creatures can be incredibly powerful, and i am currently working on a phantasmal deck myself. Is this deck meant to be slow and controlling, until you can throw out several creatures and equip them in one turn, or do you want to drop creatures fast? Because (at least in my meta, where EVERYBODY seems to play either black control or burn for some reason) the second way would never work out.
Illusion is a difficult deck to determine. Simply because you wanna start fortifying a strong field from the very beginning, but it can take time. it all depends on what cards you draw. There's no buffing up of creatures here to a speedy win isn't on the cards. Play offensive, but equally play defensive and take as long as you need I say.
Nice work, simple and straightforward.
Remember you can only equip the boots on your Lords and Automatons, so not quite as useful.
Yeah I'm aware of this, but ive come to realise that nothing is actually protecting them! I;ve always got more counters if they don;t work out
i wanted to make a deck like this but add some black for tutors and removal. do you find you can win without the lord?
depends on your opponent. the lord has to be in this deck because he's just too useful not to be put in.
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would you go black with this kind of deck?
I personally wouldn't. Black tends to be too slow and in all honesty will take up valuable card space where other blue cards can be added. This deck isn't very effective at all against a red burn deck. The only cards which keep it moving are the counters, mainly Redirect (which I know isn't a counter). So to take these out and put black in would just wreck it's effectiveness.