joshuastarter

25 Decks, 19 Comments, 0 Reputation

Fauna Shaman is run rampant where I play, along with Quest for the Holy Relics. Fauna Shaman is a good idea but she is just one burn spell to get rid of and is an immediate target because of the Vengevine combo with her. Eye of Ugin is really all that I need because of Expedition Map allowing me to search them out. I may do Fauna in the side board though.

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Posted 01 May 2011 at 19:50 in reply to #158685 on Type 2 Eldrazi Gods

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You use green sun to get out Overgrown Battlement. This allows you to grab a huge mana source from the deck.

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Posted 01 May 2011 at 19:47 in reply to #158683 on Type 2 Eldrazi Gods

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Thank you I have altered it.

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Posted 01 November 2010 at 18:42 in reply to #96443 on Type 2 Complete Protection

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Thank you for the suggestions.

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Posted 25 October 2010 at 12:29 in reply to #94730 on Type 2 Discard

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Noted and incorporated. Thanks

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Posted 14 September 2010 at 21:48 in reply to #87299 on Type 2 Kor Token

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The only thing is that he only does it for green mana with the Braid of Fire I need it for red. But definitely a good idea for just pumping green mana with lands and Mirari's Wake to double it though.

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Posted 14 September 2010 at 21:45 in reply to #87322 on Upwelling Bomb

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Have you thought about Inquisition of Kozilek? Liliana's Specter will add an other creature that has flying and allow you to cause them to discard a card. If you wanted to add some Drowned Catacomb in place for some Swamps you can add some Unsummons for Liliana's Specter to return it to your hand to replay it to give you a double discard effect with him with out throwing off your mana curve too much because as long as you have a swamp already it acts just like one and allows you to splash a blue card in there.

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Posted 12 September 2010 at 11:38 as a comment on Tru's R/B discard (comments are very appreciated)

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Have you thought about Eldrazi Monument with Nissa and Nissa's Chosen will give you Flying, +1/+1, and indestructable while you just keep pulling the Chosen out to sacrifice. Because when they leave the battlefield they go to the bottom of the library. Defiant Elf will give you a creature with trample, Elvish Soultiller will allow you to keep your elves comming back from the grave over and over, Wellwisher gives you a huge amount of life when you have a large amount of elves out, and Wirewood Guardian will give you a huge 6/6 Elf.

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Posted 12 September 2010 at 11:24 as a comment on Tru's Elf Deck (needs your help to improve)

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Added them in there. They are a greatly needed in this because of the lack of most other creatures.

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Posted 12 September 2010 at 11:11 in reply to #86875 on Deadly Landfall

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Noted and incorporated

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Posted 12 September 2010 at 00:06 in reply to #86821 on Deadly Landfall

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The only reason that I have him in there is, because he is a good back up plan against most mills. A lot of people suggest elixir of immortality but the only problem with that is that you actually need to have it out to use it. Using a lot of the cards in this deck you can keep pushing emrakul away from the top to stop you from actually drawing him. After playing a game that does not seem to be going anywhere fast you can cast him and finish up with this deck. I actually did hard cast him twice with this deck.

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Posted 11 September 2010 at 01:22 in reply to #86546 on Type 2 Quest for Ula's Temple

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Thanks I have been toying around with it for a little while.

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Posted 05 September 2010 at 21:33 in reply to #85562 on Artifacts Through Time

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What about Mycosynth Golem?

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Posted 05 September 2010 at 21:32 as a comment on Legacy Affinity

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That is true and I have implemented that.

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Posted 02 September 2010 at 13:32 in reply to #85016 on Mill Slow Down

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You should trade the terra stomper for Mycoloth. He is basically a Awakening Zone that produces multiple tokens a turn.

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Posted 31 August 2010 at 11:58 as a comment on Token Death

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I have thought about the Beastmaster's Ascension. The reason I went with Coat of Arms is because it has a better turn around with Mycoloth. If I sacrifice 3 creatures for his devour ability I produce six each turn. This will give me 6 5/5 creatures the next turn and then after that I would have 12 11/11 the next. This also goes well for the eldrazi token producing creatures because with Awakening Zone I produce 1 spawn a turn per Zone I have out. If I had a Nest Invader with its token and then 1 from Awakening Zone then I would have a 4/4 nest invader and 2 2/3 tokens. I would probably switch it out once Coat of Arms rotate out.

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Posted 28 August 2010 at 09:27 in reply to #82827 on Token(Current)

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Yes, I thought about that. I decided to go with Conqueror's Pledge because of the price. It may cost an extra white but I can produce 6 tokens for 5 mana while I would only get 3 with Martial Coup for the same price. If I wanted to produce more then 5 tokens I would have to have an Eldrazi Monument so I do not get rid of my own creatures. I might actually put that in the side board though.

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Posted 28 August 2010 at 09:19 in reply to #82817 on Token(Current)

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