Strength, Reason and Order

by Joshowasho on 26 May 2013

Main Deck (62 cards)

Sideboard (0 cards)

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How to Play

The deck has only 20 land for a 62 card deck, and as daunting as this sounds don't be discouraged. You can have as few land as a single Forest in your opening hand, because that will let you use an Arbor Elf, the elf will help you put a Verdant Haven onto that forest, and suddenly your forest is now giving you 4 mana a turn!

The mana ramp is offensively fast, but the late-game is where the deck shines brightest. Between Vorel, Fathom Mage, a host of Evolve creatures and their soulbonding buddies, you can ensure any creature in the deck becomes a crushing threat.

The most important way out of the early game and into the late is stacking card draw. Urban Evolution helps, but probably the best way is a Forced Adaptation or two on your Fathom Mage. With this, she can practically refill your hand with creatures and land every turn of the game at a pace that nobody else will be able to match. Don't forget to give her an Elgaud Shieldmate though, because you don't want her to take a kill spell. If you can avoid it, try not to block with creatures early on too much. There is life gain hidden away in this deck, and the Evolve mechanic always rewards you for taking care of your lizards.

Deck Tags

  • Bant
  • Simic
  • Evolve
  • Counters
  • Creature-Based

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

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Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Strength, Reason and Order

you talk about getting urban evolution or fathom mage but you only run one of each. you are never going to be consistent with this deck the way you want to play it. consolidate it a bit make it more consistent would be my advice

0
Posted 26 May 2013 at 09:06

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