Sweet list! Do you think Skullcrack could make it into the sideboard to stop life gain shenanigans? Ooh, or Slaughter Gamers to cripple combo? .D
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Not gnna roll any Satyr Wayfinder? He's cheap, cheerful, helps fix mana and still block a guy.
Hey ^^ For a first go it's not bad, and some bits in here are great. It just needs a little focus. So Thassa, Courser, Elvish Mystic - All fantastic, would even better if you can get 4 MysticsUrban Evolution, Font of Fertility, Font of Fortunes - Also all brilliant, loads of card draw, loads of Enchantment triggers. Might be worth considering dropping some of the one-offs in favour of the more flexible Kiora's Follower. Also the Evolve cards like Bioshift and Simic Manipulator seem to be at odds with your constellation plan. The likes of Eidolon of Blossoms, Kruphix's Insight or Oath of the Ancient Wood might be more suited (I think they're all pretty cheap too!)Oh, and a little removal to help round it out, like Voyage's End, Disperse, or even Prey Upon. Hope some of that was helpful ^^
Counter decks don't really work in Standard the way they used to ^^" Blue has just been really strong since forever, and in m12 you had Mana Leak, you had Vapor Snag and Phantasmal Image, so those cards were better for making counter-burn decks. Counters are good, but they're not really a win condition, they're more like an opportunistic survive-that-next-merciless-eviction cards.
It's still an epic turn 3 win, and most decks I have don't include more than 3 counters :P
You wanna be really, really careful against red or blue decks. The last thing you want is a Shock when you pay 19 of your life for something, or a Negate on your Essence Harvest xD
Hehe thank you ^^ I wouldn't compare the two though, they essentially became different decks x3 I just stole an idea to start off with .D
It's cool, try add Vorel though ^^ Or Otherworld Atlas
The land is kind of an awful idea. I know it looks good to have that many rare cards in your deck, but the shocklands will just keep coming in tapped, and the Innistrad/M13 dual colour lands will come down tapped unless you already have one of the shocklands down. Essentially, you're shooting yourself in the foot. The mana curve is quite low, which is good, but the deck still comes off looking completely confused and weird. For example, snapcaster mage and runechanter's pike decrease each other's effectiveness, so even though they're both expensive cards, in this deck they weaken each other.
Thing is, unless your enemy has absolutely no flying or reach, you''ll probably be out-paced by faster decks and overpowered by slow ones. You do have loads of token gen and hexproof, so what it could use is probably some unblockable. Tormented Souls, Soulsworn Spirit, Latch Seeker. To be honest, I think you're better off not focussing on power tokens and relying on unblockable to do your damage. That is to say, instead of Phantom General and Intangible Virtue, use Battleground Gheist and unblockable cretures, with a few extra spirit tokens here and there to soak up attackers.If you're set on tokens, you need some way to counter "Destroy All Creatures", because you could get pretty hard by that. I don't think Faith's Reward would work because they can't come back to the field, but it might be worth grabbing a few Rootborn Defenses, since they'd basically win you the game if somebody tried using that board wipe trick on you.
Oh jesus this deck is scary! Have you considered Cathar's Crusade and Goldnight Commander while you're at this token thing, both of those are pretty sick.
Mhm, actually this looks pretty awesome ^^ Consider Increasing Devotion for those extra human tokens to sacrifice, and Victim of Night instead of Death Wind for removal perhaps. Falkenrath Torturer does essentially the same thing as Blooflow Coinisseur and gains flying, and since you have some red mana there consider Rush of Blood or Uncanny Speed to max out damage from your Aristocrats. I think this deck would be stronger played as a sort of bursty attack, instead of trying to control for a long time.
I don't think you really have enough small blockers in this deck. There's some burn and tragic slip, but yeah.. You will probably be brought down by aggro decks. Land Destruction and Mill decks will also leave you a bit stuffed for options given how fast they can get going.
Ah, so it was ^^" my bad.
Coasttrax, you have to leave a comment before I visit your link. C'mon, fair is fair, comment for a comment ^^. Also yes shimmer myr would be hilarious. I think they're also one of only two cards I possess that could actually make this deck :P
Would be a good combo with Sanguine Bond/ Exquisite Blood, but most players will resent you for using infinite combos. I would limit myself to having them affect each other only once, or not stacking them at all, otherwise this deck will not see much action. Not bad though.
I suppose the demon helps me draw more cards, and I guess I could break up the Unruly Mobs a little and add aVillage Cannibals. The risk with stacking too much on creatures with +1/+1 counters or enchantments is they risk being un-summoned or taken out by kill spells
I'm surprised at the lack of Burning Vengeance in this deck. If you have a pair of them out and you play, then flashback think twice, for a measly 5 mana, you deal 8 damage to somebody. It lets you take out his creatures and still bring the pain with direct damage. Ony uncommon too.
Increasing Devotion or Increasing Savagery would help you get the most out of that scary Champ of Lambholt, as would Cathar's Crusade or Goldnight Commander. This is adding up to be a very expensive deck given the number of high-cost cards like the Champion and the Cavern. You're not likely to get your mana's worth out of Dispense Justice, it might be worth trying Path to Exile or Rebuke instead.
Cool but... How will you afford 4 Sorin Markov's D:
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