yikes, magus of the moon would destroy this deck. i would add more land to this deck, 16 just isnt enough...if u plan on making ur first 3 land drops by third turn. i know u dont need alot of land to play this deck, but its good to guarantee those first couple land drops
Permalink
cool deck, not sure why u said it was three colors (kulrath knight is mono black in this deck). do u really have scrublands? nice
i would definitely use more land, possibly the urza lands.
i think i would try to replace the zubera, not a great creature...also i would add at least 2 more land. i can also see ur deck running out of juice fast. it doesn't have enough recursion to be effective in the long run
this deck looks good, i agree that there are better burn spells than rift bolt unless u plan on using some kinda storm effect
this deck looks crazy annoying, maybe thats because ur running 4 swords of fire and ice lol, that card is so beastly
its funny cuz this looks like a good casual deck, comment on my decks please
i would say instead of using the guildmage to kill them, use that card that mills for X and BU from ravnica
maybe use the elementals from lorwyn that do that effect.
with only 16 land, u will almost always get only 1 land in ur opening hand. plus, i guarantee, unless ur really lucky, that u'll always miss ur 3rd land drop. i would recommend 22 land and up, mono color has nothing to do with it. i would lose the thrumming stone because u dont have multiples of 4 in ur deck. thousand year elixir doesn't work with enough stuff in ur deck to be any good, so i would lose that as well. i would also lose at least one ivory mask and the wheel of sun and moon
check out my R/W deck that has more comments lol. i want to get some figure of destinies, but alas, that are out of my budget lol. my deck also uses boros cards
oh u already have echoing truth lol, well u could use one more of those and possibly some more. if u can find delusions of mediocrity, it does the same effect as the grandeur, but u only gain 10, and u have to bounce it so the opponent loses life. also instead of some of ur creatures that just sac to do a one time effect, maybe get some better early blockers, like wall of glare. that card can be so annoying, especially it u give it protection
u should run bounce spells like boomerang to bounce the grandeur back to ur hand so they die right away and u can replay it to gain 20 more life
how do u convoke anything in this deck? do u mean conspire lol
u can also champion the boggart shenanigans with the boggart mob because its tribal. pretty sweet. comment on my decks please
sorry snakejake, ur a retard. they do cancel out
use stone rain, its the most generic land destruction card ever lol
i would run at least 22 to 24 land. as u'll find out, with only 20, ur opening hands will often be very lacking and u'll miss several land drops on ur first 6 turns
i think u should keep in mono blue for sanity grinding
i would add more armadillo cloaks, that cards a beast
1-20 of 106 items