Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Stall out with Counters, Silence, and Ethersworn Canonist until you pull of the infinite turn combo with Magosi, the Watherviel and two untappers. Once you have infinite turn draw until you get Phantom Warrior for the unblockable win.
This deck has been viewed 1,925 times.
i dont see how you go infinite... every time you get a counter to take another turn you skip a turn. and every time you take another turn you bounce it to your hand. with the cards here there isnt anything that can give you infinite turns...
Permalink
I have a question; if you tap Magosi once for an eon counter, then you untap it, and tap it again using another card's effect in the same turn, will you be skipping one turn, or two?
Yes there is Hark. You add an eon counter to it and tap it to skip your turn. During the same turn you untap the Magosi and then use its second ability to take and extra turn after this one and bounce it to your hand. During your next turn you play the Magost again and untap it with one of two untappers and then repeat the process. If you ever skip using this combo then yes you have to skip your turn but as long as you keep the combo going its infin. Judge tested, judge approved. Understand cards before you rate nub.
Joshing is correct here, the skipped turns are practically pointless. Here's how it looks visually in the turn order: You|Opponent|You|Opponent. Once you tap for the eon counter, you have to skip your next turn. You|Opponent|Opponent|You. Then you untap with something and tap again for, "extra turn after THIS one" Now turn order looks like this: You|You|Opponent|Opponent. Basically, your skipped turns add up into a block of consecutive turns for your opponent that he never gets to take because you are, "still busy with your extra turns, check back later." So evil, so awesome, so +1.
While I don't like how impolite some people are being in this thread... I'm sorry to say it - but the "combo" doesn't work. It's a clever idea - but the fact is that it doesn't matter which orders the effects resolve in. Skipping a turn is a replacement effect, meaning that the next time you would take a turn - you don't. It doesn't matter if that turn is an extra one you wouldn't normally have - the game doesn't care. To make this a little simpler... Imagine it this way. First resolves the extra turn effect. The game remembers that, once this turn is over, you'll have another. If the turn ended the moment this first ability resolved, that would be one thing... But it doesn't. The turn continues and the next effect resolves - and the game knows now that you'll skip your next turn. Then, eventually, your turn ends and you skip the extra turn you would have had. If you want conformation, check the DCI rulings on the card - go to Magicthegathering.com's search engine. A cool idea and a fun one, and one that warms my johnny heart, but sadly - it doesn't actually work. Let's live in hope of errata.
On another note... The deck, even if this combo actually did do anything, doesn't have a hope of winning in a standard tournament. Most all the dominant decks in the format are super-rush tornados that will tear you apart before you can blink. a 3 day of judgement sideboard isn't going to be enough... Espescially when many decks are sideboarding Goblin Ruinblaster, or even MDing them. I'd love to see magosi used well, but this just doesn't work.
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=190412 ^^ go there and read the official ruling. Idiot....