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This deck is meant to be almost a turbofog, but the main point is to be able to drop an early turn Eldrazi. Whether or not it's a Spawnsire or an Emrakul, you can pretty much win the game once it hits the battlefield. The trick with Spawnsire of Ulamog is if you have 2 Training Grounds in play, the Spawnsire's ability only costs 1. Therefore, you create 2 Eldrazi spawns for 1 colorless mana, and therefore sacrifice one spawn for infinite Eldrazi Spawns. Use this ability to get enough mana to pop The Spawnsire's final ability, and bring in every Eldrazi from your sideboard. Then Emrakul is self explanatory. This is just an idea to see if you can easily polymorph an Eldrazi into play, and also to see if the infinite Spawnsire trick will work with a sideboard full of Eldrazi spells.
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