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Perseveres. Can come back from a board wipe with tokens. Flood the board and win.
Doomfall and Duress main board to combat those white board clears. Don't have to duress right away. I normally wait until turn 4 before to get rid of Settle the Wreckage and Fumigate. Driven // Despair can seal the deal. Turn 4 you can give 4 saprolings menace and trample. When they deal damage to an opponent they discard 4 cards and you draw 4. Side:Slimefoot against red rush/burn. Can shut them down from winning the game easily.Bontu's against a mono green or green big guys/black decks. They can flood their board quickly with big guys. Destroy all and they run out of gas. Lost Legacy for anything but good for ripping controls win condictions/board wipesNaturalize for any artifact but vehicles can give this deck troubles if it gets out too quickly.Heroic to stop from your guys dying or getting tagetted.
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NOTE: Set by owner when deck was made.