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The idea is to get guys out, flip growing rites and play what you want. Who doesn't want to cast a huge Walking Ballista? Huatli will get you a lot of card draw and with the amount of creatures you will control it will be easy to get the emblem. You get a lot of big saprolings and attack. If they die, Slimefoot will punish the opponent. Driven // Despair can change the tides. For 4 mana you make your guys trample/menace and when they deal damage to an opponent they discard a card and you draw a card. It can devastate the opponent's hand. Duress is used to stop the opposing board clears.Side: Annointer Priest to stave off mono red burn/aggro decksLost Legacy to rip whatever you want from a person's hand/deck.Heroic Intervention: Stop your stuff from dying or getting tagettedNaturalize: For vehicles mostly, but other optionsFungal Plots: Again for mono red or draw against control
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NOTE: Set by owner when deck was made.