U/G Draw to Win

by Jorado on 14 October 2011

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

Empty your hand early game to build a nice ramp that'll help you see some big card advantage ideally starting around turn 3 or 4. Then use the crawlers to chip away at your opponent as you continue to draw.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 4,238 times.

Mana Curve

Mana Symbol Occurrence

0350010

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for U/G Draw to Win

how often do you win with this? Obviously you're trying to mill yourself, but doesn't seem like you have enough counters to your opponents offense.

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Posted 16 October 2011 at 05:33

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Made some changes that I think will help with that. Counters and the adept for bounce/defenders.

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Posted 17 October 2011 at 01:21

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I really like it! IDK about the Rites of Flourishing though. It does give you extra draw, but your opponent will get its effect first, and since your deck doesnt have a whole lot to deal with your opponents creatures, I think cards that only make you draw would be more successful. This overall looks like a very fun deck to play with though! Good luck with it!

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Posted 24 October 2011 at 03:37

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Ya I think I'll push the Rites to the side and swap them in against control decks maybe. I just bought a pair of Jace's but am realizing, very sadly, that I don't think they have a place in this deck. The draw 20 would be devastating but I just don't know if it'd ever make it that far. I might try them out at least once though.

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Posted 24 October 2011 at 04:01

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