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spirits - with captains and their generals, can they win? edit - several metagame questions: how do i stop rachet bombs from going after my tokens and my 3 drops? how do i deal with huge creatures and overwhelming tokens? how do i control fast aggro, ramps, pod, and titans? it's a dangerous world out there, let's make sure our sideboards are prepared.
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Why Griptide and no counters?
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i feel that faith's shield should be enough to prevent any major spells thrown against me or my creatures. griptide is just to set back an opponent, but if they don't have creatures, i could sideboard o-rings. I also feel that the only worthwhile counter would be dissipate, since mana leak is only good early game, and i'd rather focus on getting at least the captains or geist of saint traft out in those early turns. turn 2, i hope to get honor of the pure out or use vapor snag to remove pesky creatures. i will consider some counters in sideboard though, guess you can't be too careful.