B/G Glissa & TITANS!

by jonathant on 06 February 2011

Main Deck (60 cards)

Sideboard (4 cards)

Sorceries (2)

Instants (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Wanted to play glissa, the traitor and green sun zenith.
so~ decided to play it alongside the titans!
this deck is practically a ramp deck to start with
& meant to tackle almost any deck.

So, please leave some suggestion to help improve on it, if possible!

Deck Tags

  • Mana Ramp

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0018033

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for B/G Glissa & TITANS!

1st. 3 copies of the Oracle of Mul Daya seems unnecessary for two reasons.
a. If you have two on the field you will mostly likely not need them both. The ability does stack but the odds of playing both and using their abilities are slim.
b. With the ramp implemented in this deck the odds of getting a land on top to trigger the ability or lets say even play an additional land, becomes unlikely. You are playing so much from your deck and hand the odds of actually using it are slim.

2. Remember that your good creatures are mostly high costs (with an exception being Glissa)
a. You will be relying on your removal for the first couple of rounds and making a choice to go for land or removal in the beginning of a match. To allow more room to work with, more mana for you to use implement creatures that tap for mana.
I. Cards that come to mind: Birds of Paradise, Greenweaver druid, Llanowar elves, etc.
II. Those allow for chump blocks in the beginning as well as mana acceleration. They are also pretty cheap (exception being birds).

3rd. To fully use Glissa find an artifact that can be useful in late game and early game. Steel hellkite is good but consider that they will try to remove Glissa making the idea of reviving him not as effective.

Overall, Good deck. Remember though the best cards in a deck will give you an advantage but not always the win.

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Posted 06 February 2011 at 10:33

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thanks for the comment. i know three oracles are abit too much but yea i'm kinda testing out this deck first. so if theres anything to improve on, do leave a suggestion.

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Posted 08 February 2011 at 10:57

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