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It is easier to win if your opponent has no lands the entire game.On turn two, cast one of the 12 land removal spells (4x Boomerang, 4x Eye of Nowhere, or 4x Hoodwink), that will send them back to turn 1. With 12 of those spells in your deck you are almost guaranteed to have one in your opening hand every game.***Use Isochron Scepter to reuse one of your 12 land removal spells every turn.You have 12 creatures that will also act as a permanent removal every turn.***Soul Foundry will allow you to make new copies of one of your creatures every turn.Between Isochron Scepter and Soul Foundry who needs extra draws? Just reuse the same card over and over. But just in case their is Jace's Archivist, it will probably draw you 7 cards since you opponents hand will probably by full. Plus it will cause them to discard that troublesome card that you just bounced back to his hand.For those rare occations your opponent will be able to stall the game or cause you to mill alot of cards, you have 2 Elixirs.Remand is AMAZING with Isochron Scepter if you don't mind raising the budget. It can take the game back under your control if it gets away from you.If you like this deck, check out my others decks:<a href="http://www.mtgvault.com/jonahmargolis/decks/elf-stampede-help-wanted/">Elf Stampede</a><a href="http://www.mtgvault.com/jonahmargolis/decks/modern-elf-land-destruction/">Land Destruction</a><a href="http://www.mtgvault.com/jonahmargolis/decks/obamacare-modern/">ObamaCare</a><a href="http://www.mtgvault.com/jonahmargolis/decks/teenie-tiny-white-humans/">Teenie Tiny White Humans</a><a href="http://www.mtgvault.com/jonahmargolis/decks/little-kid-beatdown/">Little Kid Beatdown</a><a href="http://www.mtgvault.com/jonahmargolis/decks/oh-crap-rats/">Oh Crap Rats</a><a href="http://www.mtgvault.com/jonahmargolis/decks/nfl-sack-fest/">Nfl Sack Fest</a><a href="http://www.mtgvault.com/jonahmargolis/decks/black-plague-modern/">Black Plague Modern</a><a href="http://www.mtgvault.com/jonahmargolis/decks/the-black-obliterator/">The Black Obliterator</a><a href="http://www.mtgvault.com/jonahmargolis/decks/unusual-ramp/">Unusual Ramp</a><a href="http://www.mtgvault.com/jonahmargolis/decks/amazing-mill-self-mill-20/">Mill & Self Mill $20</a><a href="http://www.mtgvault.com/jonahmargolis/decks/amazing-mill-5-budget-modern/">Budget Mill $5</a><a href="http://www.mtgvault.com/jonahmargolis/decks/blue-black-mill/">Blue Black Mill $300</a>
Turn 2) get rid of their landsTurn 3) get rid of their landsTurn 4) get rid of their landsTurn 5) get rid of their landsTurn 6) get rid of their landsTurn 7) get rid of their landsTurn 8) get rid of their landsYou get the Idea....Also works on any other troublesome permanent card they manage to get on the field.
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Since you opponent will be stuck at turn 1 the entire game, it is like having infinite Time Walks :).
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good way to lose friends lol maybe add in a rishadan port or 2? just for shits and giggles lol
rishadan port is too expensive for me.