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Poor MTG people can kick ass if you aren't careful! This deck is just absurd! And if you are truly rich enough to afford building this deck , reconsider doing so and go buy something more useful and beneficial than this! :) Great deck nonetheless.
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I love this.
#unexpected results
Umm . . . shouldn't you use a little more card-searching cards, like Lilliana Vess, Diabolic Tutor, or Demonic Tutor? I mean, is it really that important to keep it Standard? Those eight cards (4x Lilliana, 4x Diabolic Tutor) could save you a lot of hassle and only send you to Extended.
VintageFTW, I know you're trying to help but that's all there really is for tutor and you can't play extended in standard. :P JomarDizon, if you want to take that advice be my guest and if so ignore from here down.You'll need to hold up to decks like Gruul Aggro and Bant Hexproof (merely examples) so you'll need to have more low cmc spells. Things that should be a 4 of in this deck that aren't are as follows: D Sphere, O ring, Devour Flesh, Supreme Verdict, Terminus, Diabolic Revelation, Putrefy, Temporal Mastery, Unburial Rites, Mulch, Obzedat's Aid, Garruk Relentless, Jace Architect of Thought, Sorin Lord of Innistrad, and Transguild Promenade. That's 42 Cards we need to make room for.For starters, cards that jump out at me as unnecessary, underpowered, or overcost are: Auger of Bolas (you're spell to total ratio is 1:4 so the odds of hitting a spell are below average), Duskmantle Seer (in a deck that's not specifically designed around it it could kill you), Teysa (or high of a CMC), Nephelia Drownyard (you shouldn't run this period), Acidic Slime (unnecessary and unlikely to be useful), Drogskul Reaver (as a 1 of you might as well not run it and it's CMC is too high), Amass the Components (Draw is important but on turn 4 you need better things than draw at sorcery speed), and Deathrite Shaman (It's an amazing card but almost useless in your deck). I honestly recommend Arbor Elf and Avacyn's Pilgrim should go too because there's a very small chance of having one in your opening hand and after that they're next to useless. Also, Transguild Promenade is a lands so pull 4 basics for it (doesn't matter which). If you follow those to the letter that's still only 33 cards.Where the other 9 will come from I can't say. I don't want to spend that much time analyzing this deck to be honest. Hope this was at least somewhat useful.