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well storm with a lot of 0-drops. Enjoy and comment
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reverberate for sure, if you have a storm deck you need reverberate and maybe some seething songs and pyretic rituals
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Don't know for sure about reverberate, since the whole idea of the deck is to whad for insane amounts of damage in turn one. and to do the whole thing with reverberate it requires all of my spirit guides and that would be one of hundred games thats gonna happen. Though i see your point in the song and ritual, the theme of the deck is the freaking 0-drops that makes the whole thing possible for turn 1. I'm seriously considering that idea for my in-progress belcher deck.
if your going for turn one, then nevermind about the seething, instead go for the rite of flame, extremely cheap and first turn 2 mana, especially with all those spiritguides, youll have the 0 drops and anything that does cost you have easy enough to play it, like playing 2 or 3 grapeshots in one turn
Yeah i guess, but i'll save it for my belcher-in-progress, not to be all goof about it. This is after all a creature-based storm deck.
maybe even a few ground rifts to multiply your storm effect
What for? My creeps don't have haste, and besides the main win is grapeshot, not the attack/beatdown.
well you wouldnt use ground rift for the attack or beatdown, simpily to add the big storm effect, like you play 3 or 4 spells, play ground rift, which you would copy it for each spell, then grapeshot to really multiply your damage, haha but its just a suggestion
Storm doesn't work that way. The rules text says: copy it for each other spell played before it. That doesn't trigger the storm effect, because you copy the spell, you don't cast it. And it conflicts with the entire combo.
when you get your belcher deck done, post it, id like to check it out =p
sure thing! just follow me then! :D