Nissa's Rush

by JohnnyPrudente on 07 March 2016

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

25% - Growth
23% - Land Search
35% - Landfall
16% - Life Gain
15% - Direct Damage
.5% - Elemental Creature Creation

Cards that will need to be replaced when SHADOWS OVER INNISTRAD is realeased (04/08/2016):
Ainok Guide
Seek the Horizon
Map the Wastes
Explosive Vegetation

Deck Tags

  • Landfall
  • Standard
  • Green
  • Red

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 578 times.

Mana Curve

Mana Symbol Occurrence

0001338

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Nissa's Rush

Playing landfall, you want the lands you search for to enter the battlefield asap. So there's a lot of sub par land search in here.

Map the Wastes; Seek the Horizon; and Sylvan Scrying put the lands into your hand. This doesn't allow for full use of your landfall abilities. Ainok Guide and Loam Larva are even worse as they put the land on top of your library, messing around with your draws.

To remedy this, I suggest taking Explosive Vegetation up to 4x and include a full set of Nissa's Pilgrimage. I've also found that Pulse of Murasa works wonders with fetch lands (Wooded Foothills, Evolving Wilds, etc).

Also, a set of one of the mana dork will help a lot. I use Rattleclaw Mystic; but Whisperer of the Wilds and Leaf Gilder fit the bill too.

0
Posted 08 March 2016 at 13:43

Permalink

I hadn't even looked into Pulse of Murasa, as I'd narrowed my search to Landfall and Land Search alone. I'll be adding that now.
That said, I'd actually intended intended to pull lands into my hand to create a more consistent turn after turn that I could count on the landfall abilities to be triggered.
On your suggestion I may take the Loam Larva out entirely, but still think the Ainok Guide's other ability, giving it a +1/+1 counter instead, could be used to my advantage (given I'd gotten enough land already).
These thoughts may prove to be unfounded after a few play-throughs, but I welcome your comments and have taken some of this into consideration.

0
Posted 08 March 2016 at 21:28

Permalink

DedWards has deleted this comment.

Posted 08 March 2016 at 13:44

Permalink