Test Deck Alpha

by johnnybgood on 03 August 2010

Main Deck (72 cards)

Sideboard (0 cards)

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The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Hello! I've decided to create one last, epic Magic the Gathering deck before shipping off to college and putting aside such childish things. I've never been one to post online, always having preferred to read others' input, so forgive me if the language is a bit wordy, roundabout, circuitous. or in general need of editing. Any and all comments are welcome; I'd like to know how YOU would do it better, or simply differently. Constructive criticism is always a plus!

The idea here, as I'm sure you clever card players can figure out, is to use Enchanted evening in conjunction with primeval light to destroy all my opponent's shtuff, or alternatively commit an awesome robbery via aura thief. With the addition of auratog, it becomes possible to create a monstous thing, complete with slimey tentacles and rape.

That was weird. Moving on.

Testing...testing...

Update: revised by adding removing ancestral mask, prison term, reknit, and greater auramancy.
Replace with: auratog, riptide mangler, journey to nowhere, standstill. Also reduced aegis of honor and genju of the cedars from 4 to 3, each.

After 12 games of playtesting last night (sleeping during the day and being awake most nights so far this summer certainly helped me make it to 6 am), I reviewed my notes on what had been useful, and on what had been unsuccessful the night before. Incestral mask simply DOES NOT work with genju of the cedars. When I'm holding 3 masks and all I have is a genju out, my options are limited to say the least. The mask is also a bit of a pricey investment, considering I have no alternative mana options to jumpstart things in the early turns, and very few creatures on which to cast enchantments. To have my enchanted creature killed off would be losing 2 turns. So that's just NO GOOD.

"But," you might say, "that's why you have greater auramancy!" And you'd be right, if greater auramancy was worth a damn! Because I have so few creatures, and only 1 enchant creature (hint, it's ancestral mask), greater auramancy only becomes useful AFTER enchanted evening is out. Which, by the way, should be the point of my enemy conceding. So due to limited usefulness, greater auramancy is out.

Prison term was difficult to cast sometimes because of the 2 plains required, and it's also a shade more expensive than I'd like for creature control. I've removed it in favor of more cheap creature labor willing to die to ensure victory (auratog and riptide mangler), as well as standstill.

The addition of standstill will need to be tested extensively to determine whether it effectively deters my opponent's plans, or if it only complicates my own.

Lastly, reknit is gone in favor of journey to nowhere, upping the enchantment count.

Stay tuned and check back regularly for more updates! I'll be playtesting this monster until my fingers bleed from shuffling, but I'll figure out what works and what doesn't. So there's that to look forward to. Also, because I'm curious as to what you think, what kind of deck do you see doing hilariously bad against this, and what kind of deck would curb stomp this one?

Thanks for reading.

Deck Tags

  • Experimental

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

3228000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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