Classic Reanimator

by johnls722 on 24 March 2013

Main Deck (61 cards)

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Mana Curve

Mana Symbol Occurrence

8312001

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Classic Reanimator

Don't forget Reya Dawnbringer, Sheoldred, and the Eldrazi, I know the creatures you do have have strategic purpose but it can be hard to beat a 10/10 with annihilator 3. Oh yeah and add Dark Rituals. Otherwise very nice.

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Posted 20 June 2013 at 14:08

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Nah, the fatties are fine. Sheoldred and Reya are too slow, and eldrazi don't give you the immediate board position shift you need with reanimator.

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Posted 20 June 2013 at 14:48

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They are all too slow the creatures here are all game changers that could pretty much stop most decks in their tracks. Dark ritual isn't good for this deck because of the blue cards It dont really help most cards are low mana anyway so I don't need 3 mana from dark ritual

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Posted 20 June 2013 at 15:15

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T1: Swamp, Dark Ritual, Entomb, Reanimate/Exhume/Animate Dead....any creature you want.
I honestly wouldn't even play blue.

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Posted 20 June 2013 at 15:25

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HAHAHAHA! You have to use multi colored to get cards to your grave yard plus there are FOW's and Show and tells to prevent grave hate you got to play tournaments to understand mono isn't always the best choice. Look at championship reanimate decks and tell me if they are mono. Youre going to keep dark ritual in for the chance you can get it turn 1? what happens when you need cards and you're drawing dark ritual? it becomes a wasted card if its not drawn turn 1

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Posted 20 June 2013 at 19:07

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That's true. To be honest I hadn't even seen your force of wills and though you were only manipulating the top of your deck.

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Posted 20 June 2013 at 19:16

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