-1 Gravepurge, +1 Royal Assassin -1 Swamp, +1 Isolated Chapel -1 Village Cannibals, +1 Sorin, Lord of Innistrad
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Upping card count to 65. Too many toys, not enough time! -2 Mausoleum Guard, -1 Mindshrieker, -1 Grimoire of the Dead +1 Niblis of the Urn, Niblis of the Mist, Niblis of the Breath, Venser's Journal, Voiceless Spirit, Conjurer's Closet. +2 Elgaud Inquisitor
-2 Memoricide +1 Increasing Devotion, +1 Mentor of the Meek -1 Elbrus, the Binding Blade +1 Thraben Doomsayer -1 Divine Reckoning +1 Thalia, Guardian of Thraben
-1 Runic Repetition +1 Drogskol Reaver -2 Gallows Warden, -2 Battleground Geist +4 Drogskol Captain -1 Oblivion Ring +1 Helvault -2 Chapel Geist +2 Dungeon Geist
*Update* -1 Runechanter's Pike, +1 Semblance Anvil
*Update* -2 Doom Blade +2 Go for the Throat
-1 Manor Gargoyle +1 Grimoire of the Dead Grimoire is just a placeholder at this point, it's something fun I can do if I lose my Geist or if my opponent has something nifty for me to pick up. Achieved a turn 6 kill last night with this deck. Not super fast, but not a slouch by any means. When Dark Ascension drops the new White/Blue spirit will be going in in place of the Grimoire. Then again, a lot of this deck will be edited to include DA. Soul Seizers will be fun!
*Update* (new Update format) -2 Shimmering Grotto +2 Geist-Honored Monk -1 Mikaeus, The Lunarch +1 Geist of Saint Traft -1 Glacial Fortress +1 Island -1 Spectral Rider +1 Plains -1 Quicksilver Gargantuan +1 Moorland Haunt
Wow, sorry about the HUGE delay. I forget to check comments sometimes! I didn't have any Geist-Honored Monks at the time I built this, but I recently picked up a couple to do some tweaking with. Bouncing her between exile and the battlefield with Venser's 1st ability will make the spirit tokens ramp up like crazy!
*Update* Removed 2 Islands for 2 Shimmering Grotto.
*Update* Removed 2 Mountains and a Swamp for 2x Shimmering Grotto and a Kessig Wolf Run. The Grotto will allow me to pay the green flashback on Ancient Grudge as well as the green portion of the Kessig Wolf Run's ability. Also removing Urza's Incubator in favor of the Runechanter's Pike. This small change brings the deck up to Standard.
Removed 2nd Bump in the Night for a 3rd Rakish Heir.
*Update* Added Past in Flames, Rakish Heir, Vampiric Fury, Trepanation Blade, 2x Mask of Avacyn, Curse of Stalked Play, and a Falkenrath Marauders. Removed 2x Gruesome Deformity, 1x Bump In the Night, 2x Curse of Oblivion, 1x Demonmail Hauberk, 2x Bloodcrazed Neonate
*Update* Removed one Pale Recluse and one Gaddock Teeg for a Phyrexian Unlife and a Melira, Sylvok Outcast. Woot!
*Update* Removed Liliana Vess for a Liliana of the Veil. Currently reworking the deck to bring it up to Standard requirements.
*Update* Removed one Marble Diamond for a Gold Myr. Also removed one Alabaster Mage for Zuberi, Golden Feather.
*Update* Removed one Kor Hookmaster for one Wishmonger. In Pentagram, having protection from specific colors is incredibly useful, so this card will potentially make a world of difference.
*Update* Removed one Merfolk Mesmerist and one Jace's Erasure to add a Proteus Staff and a Phyrexian Metamorph.
*Update* Removed Arachnus Web x1, Wishmonger x1, and Lurking Crocodile x1 to add Pale Recluse x1, Gaddock Teeg x1, and Chorus of the Conclave x1. Swapped them out to allow for more healing potential and an extra creature in a relatively creature light deck.
*Update* Removed Incinerate for an Iron Myr.
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