tezzeret forge

by JohnC on 11 February 2011

Main Deck (60 cards)

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Deck Description

Forgemaster for the win! More controlling version of my knowledge pool deck, evolved into this, forgemaster combo

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 1,384 times.

Mana Curve

Mana Symbol Occurrence

015800

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for tezzeret forge

throw in 2-4 myr galvanizers in place of some of your planeswalkers... you don't need 4 of both.

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Posted 11 February 2011 at 13:45

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This doesn't need galvanizers- it needs either faster or better early game control. I'd go for the latter with some mana leaks and go for the throats.

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Posted 11 February 2011 at 13:51

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It definitely needs some removal or counters, and 4 of each Jace and Tezz is too much. Try 4 and 3 or even 3 and 3. You could probably get a way with 3 tezz and 2 Jace and be fine.

With 23 artifacts and Sphere of the Suns, you could probably be safe adding in 2 Stoic Rebuttal as part of your counterspell cards, along with 2 Mana Leaks. Seems like a good balance.

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Posted 11 February 2011 at 14:08

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Also, check out my Grixis Decimator idea and tell me what you think: http://www.mtgvault.com/ViewDeck.aspx?DeckID=146825

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Posted 11 February 2011 at 14:21

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Also, I'm not sure inkmoth nexus is a fit for this deck- it seems to me people have been misusing it a lot. Imo it needs either to supplement existing infect or be an alternate wincon in control with good amounts of proliferate. This just has contagion engine, which isn't enough proliferate to warrant inkmoth, and your blightsteel is either going to be gg when it hits the board with or without inkmoth, or it will get exiled and any inkmoth damage won't matter. I guess it could do something if you are in a race and you can only get 8 of your trample damage through, and I guess you can tezzy it to a 5/5 which is some nice tech, but you might be better off going for more colored mana. I guess you're only 2 color so its probably fine, and realizing the tezzy interaction made me reconsider a bit so you can keep it, but it's something to think about. I dunno, I've just been seeing it a lot in places where it shouldn't be, so I'm ranting.

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Posted 11 February 2011 at 15:08

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Nexus isn't there to infect.. its there to forge away. It's an artifact. bonus to tez it for two turn clock . discussion on numbers of planrswalkers... other people play jace, so very often this will just blow 7p an opposing jace. Tez needs to be at four because you really want to play on turn 3

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Posted 12 February 2011 at 22:08

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