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An artifact deck based on summoning big artifact creatures through quick ways to put them into play.
Use Metalworker to reveal your hand and put into play larger creatures.Play Mycosynth Golem when you have enough artifacts to play it and use its second ability to play almost for free any other creature thereafter. Remember that artifact lands are artifacts. Use Expedition Map to search for the lands you need, eg. academy ruins or seat of the synod for blue. Use Lotus Petal to quick cast Metalworker or to accelerate Mycosynth Golem.
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What was your reasoning behind Platinum Angel and Platinum Emperion? If you want faster mana, Tolarian Academy is good in this deck, and there's a bunch of others that tap for more than one (city of traitors, mana vault, urzatron, loci).Nullstone Gargoyle seems like it counters your own efforts in this deck, since you'll likely only have the mana to cast one spell per turn, and don't have any spells that you can recur to continually get around the effect. With 4x Sculpting steel to increase your likelihood of having more metalworkers in play, or some tutoring to add extra copies of mycosynth golem, it should be less of a problem if you wanted to keep it in.
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The goal of Angel and Emperion is to be immortal and invincible, Tolarian Academy is banned in Legacy, city of traitors and loci are not artifacts hence don't trigger affinity, Nullstone Gargoyle doesn't counter your own effects since practically all deck is creatures, Sculpting Steel doesn't increase the likelihood of having a Metalworker since you must alredy have one to copy it (if your concern is protecting the mw Spellskite is better, because you cast it one turn before, instead you cast Sculpting Steel one turn after, so one turn free to lighting bolt him).Urzatron don't trigger affinity, but since it's top performance in Modern, I agree it's worth at least testing.
Those two only protect you until they're hit with removal, and they don't really contribute to actually winning -- they just slow down your draws of game-winning cards, giving the opponent more time to draw an answer, or to lock down your board. I'm pretty sure that artifact creatures are still spells, and thus would be countered. Regular creatures are spells (they're summon - creature). Sculpting Steel gives you additional Metalworkers so that you can tap more than one to cast more than one creature per turn once you already have your first metalworker in play.
Once you have one Metalworker down you can already play everything that is in this deck, trust.
This looks like a really fun deck. I tend to build in this style if trying to cheat bigs in early. When it goes off its great but in my playgroup I've found my stuff tends to get either bounced or exiled with things like oblivion ring. I don't use blue much so I've yet to find many consistent ways around that ?? But, like I said- looks like it would be a blast to play with
It's fun. Don't expect to have an anti-everything.
Yeh, it's tough not to build a counter deck. We've got one player in our group who just dominates every game. He's a great player and deck builder and I think playing against him improves my game? But I just don't enjoy playing and building the kind of decks I think I need to to beat him on a more consistent basis. I've really been thinking of doing an infect deck and running Blightsteel in it though