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Just a fast blue black mill deck, mainly instant and sorcery based for a quicker mill victory.
This deck has been viewed 1,066 times.
Regarding your sideboard Traumatize:You only want to be playing as much as two traumatize in your deck, because it does not pay out to play more than 1. In any match you will cast your first traumatize on turn 5. At that turn your opponent will have drawn 11-12 cards depending on who starts the game. You will mill about 24-25 cards from the opponent, leaving the same amount in their decks. They get 1 turn more ending up on 23-24 cards.Playing a second traumatize will rob them of 11-12 cards, leaving the same amount. They then draw and have 10-11 cards which can be removed by either archive trap, mind funeral or glimpse the unthinkable, but not by a third traumatize.
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