Zero

by Jocken on 23 December 2010

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Win.
On turn 0.

Deck Tags

  • Combo

Deck at a Glance

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This deck has been viewed 663 times.

Mana Curve

Mana Symbol Occurrence

016808

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Zero

What's your game plan here. I assume get all your artifacts out, sacrifice opponent loses life due to disciple of the Vault. I like the idea and it is well built, but can you tell me an ideal first 3 turns?

0
Posted 23 December 2010 at 13:42

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Like the description says, this deck wins before first upkeep is over. Even in you're not going first. the big assumption is Leyline of Anticipation. If that's in the opening hand, then you can flash in all sorts of P9 mana. All you need to do is have hulk/summoner's pact in hand and a flash/tutor for flash. You cast flash during 1st upkeep and flash in the hulk. You don't pay the mana and sac him. Then his death clause triggers and you fetch for 4 disciple of the vault, 1 ravenger, and all the ornithopters and memnites in the deck. You then sac all of them to ravenger and opp loses 4X8 life assuming that's all your artifacts. even w/o leyline, this can happen on your first turn or any time leading up to that. recall and pact of negation are for insurance.

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Posted 23 December 2010 at 13:50

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