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My Verdeloth EDH deck modified somewhat. I'm fairly certain that my manabase and ramping are good but any suggestions are greatly appreciated. Several cards have graveyard-based abilities or such, which I look forward to exploiting with my playgroup.
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Keeper of progenitus? Why you only get double green from while your opponent get at least the same advantage as you do from it normally if not more Shared trauma seems out of place here This deck seems to be lacking a real win condition it looks like the goal is to try to outlast some one which at best is okay at worst if pressure is put on you, you could reset the board with damnation I would start to focus on your commander as a draw engine and look for some good win cards (i.e demon of deaths gate,kozilek the butcher, blight steel or darksteel) rather then cards with high toughness http://www.mtgvault.com/ViewDeck.aspx?DeckID=375577 This deck is one I'm working it's not perfect yet but every creature mayael of the anima chunks at people is incredibly dangerous
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Shared trauma to get cards into the graveyard to pump up the Lhurgoyfs and lord of extinction and give fodder for Necrogenesis was my logic. Also helps Praetor's counsel. This is mostly a tribal aggro deck, so I don't expect it to be overwhelmingly powerful. I still like the draw engine idea though.
Just a heads up, Jocatus, that aggro means that the deck is fast and really aggressive, and doesn't care about life and whatnot. I know you want to keep your Treefolk tribal, but if you want a really aggro general, Skullbriar is probably your best bet, next to Glissa the Traitor. To put bluntly, Sapling of Colfenor isn't aggro at all. But the thing is, with EDH (At least in our play group), you shouldn't go Aggro, since we usually play with multiple people. You shouldn't take any particular strategy. What you should do is prepare for anything: include lots of removal spells of all kinds. Bramblecrush, Putrefy, Krosan Grip, Steel Hellkite, Gleeful Sabotage, Decree of Pain (which is better than Hex) or Beast Within are just a few good EDH-worthy spells. You can then focus on a strategy after you have a decent EDH frame. Also, try to include some spells that improves your defense and makes you less of a target to attack, or more-so, makes people think twice about attacking you: No Mercy, Engulfing Slagwurm, Grave Pact, Nevinrryal's Disk, Oblivion Stone, Penumbra Wurm and Solemn Simulacrum are some cards that will make your opponent think, "If I attack them, it'd actually be beneficial for him more-so than me..." or "I'll be screwed if I do something to him..." The frame of an EDH deck will probably take up 20-30 of your card slots, leaving you with 30-50 other cards to include. That's what you should leave for your treefolk's and such.
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But I am really happy that you have included lots of good stuff, like Damnation, Maelstrom Pulse, the lands, Lord of Extinction, Mortivore, Door of Destinies, Sol Ring, Solemn, Green Sun's Zenith, Overwhelming Stampede and Primeval Titan. it's clearly more dangerous than your previous Mono-green deck.
Thanks Sven. I'll certainly look into it. I assume also Primordial and Protean Hydra?