I might suggest Cream of the Crop and Craterhoof Behemoth.
Permalink
Thanks Sven. I'll certainly look into it. I assume also Primordial and Protean Hydra?
Shared trauma to get cards into the graveyard to pump up the Lhurgoyfs and lord of extinction and give fodder for Necrogenesis was my logic. Also helps Praetor's counsel. This is mostly a tribal aggro deck, so I don't expect it to be overwhelmingly powerful. I still like the draw engine idea though.
This was how I did my WR worldfire deck, I used Marauders to poke for 1 http://www.mtgvault.com/ViewDeck.aspx?DeckID=371032
Btw, I suggest adding Shivan Sand-Mage, and other cards that manipulate time counters if you want to get your suspended spells out faster
No dual lands? Watch out, we got a badass here...
I like the basic idea, but I think you need more mana fixing, maybe some land retrieval. I recommend prismatic lens, chromatic star, darksteel ingot, manaplasm, maybe terramorphic expanse and evolving wilds. What I recommend also, if you're going for the "pump up based on number of colours", try Blessing of the Nephilim and Strength of the Nephilim
A squirrel tribal? I like it!
What I saw on MTG Daily was using a Smallpox , sacrificing a Geralf's Messenger, and perhaps discarding an easily retrievable card (e.g. something with flashback), and it's a lose-lose situation for your opponent. Just a thought. Also glad you like my Worldfire deck!
Also: Keep Trinket Mage and add in a Fabricate or switch out the mage with the fab?
This is going to be a long reply post, so bear with me. Engineered Explosives: I think it's a pretty good card, because I can still cast it for 0 or 1 to get rid of any ornithopter shenanigans or disrupt llanowar elves/sol rings. Basically early-game interruption, a weaker scourglass if you will Arcbound Wanderer: I figure even if it dies, its counters will move to another creature. Although on second thought, I'll probably take it out. Lunar Avenger: Thought it may be a decent creature if only for ability shenanigans, but I might take this out too. Darksteel Pendant: In case anybody is playing a lot of artifact removal early Wanderer's Twig: Though it might be more flexible than Rampant Growth or cultivate, since both need green mana, which I haven't really been getting (through sample hands). I'm still very uncertain about the mana base: I like Collective Voyage but it only searches up basic lands, so I'm thinking of switching some basics out for Farseek and the Ravnica dual-type lands I've definitely been thinking about the signets, but the way I have my deck, it's mostly WUG while splashing BR for the five colour stuff, so should i just add selesnya, azorius and simic signets or should I add all 10 just for the mana ramp factor? In response to the hydras suggestion: I'd still like to keep this deck as much artifact as possible, and the colossuses are huge as they are. I'd like to limit my nonartifact creatures to Jor Kadeen, Progenitus/Child of Alara (I've been thinking of using Child as general instead of Pro just as another Worldslayer effect), the bringers, and mana/artifact support (joiner adept, vedalken engineer, etc.). Will add a couple more proliferate cards, mostly Steady Progress, Tezzeret's Gambit, maybe Spread the Sickness? I originally had Throne of Geth in but I realized it wasn't as efficent as other proliferate cards. Stick Phyrexian Juggernaut and Plague Myr as infect sources and as an additional mana source in the myr. Speaking of Myr, will add Alloy Myr and the most of the other cards you mentioned. I thought stuff like manaplasm and alloy myr might be redundant given the presence of darksteel ingot already. Last question: Clock of omens? Or is too derivative of unwinding clock?
Not TukTuk?
I might suggest using Mogg Fanatics instead of the Goblin Arsonists, just seems more versatile