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Well its an elf tribal deck that has several differant win conditions.
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Might as well throw in two Coat of Arms while you are at it.
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Nah, those are in my myr tribal deck. I use to run Instill Energys in this deck and could pull off a third turn win. It was somewhat unreliable tho so I went with this build that can win on the fourth turn. (Turn 1) Forest + Llanowar (Turn 2) Forest + Priest of Titania then Instill Energy on the Titania followed by a W. Hivemaster + Wood Elves + Taunting Elf (Turn 3) Overrun
i would switch the overrun for tribal force mages and y do u have the centur glad? i like the fist tho
It's a matter of math that and tokens comprise a decent chunk of my attack force a good deal of the time as a result Overrun > Tribal Forcemage! Centaur Glade can pop out several 3/3 tokens a turn which wins games in a couple turns.