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It\'s a fun and effective deck. This is the third build. There is more to the sideboard I just don\'t feel like posting it
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Looks very effective in massacring your own lands... but where is the win condition? Unless you are going to attack with llanowar elves, this deck has no way of winning. Mana? sure. land destruction? check. Win condition? <major flaw> Unless i missed something here (and if i did i apologize with embarassment), there is no way to win with your deck. If you found this review helpful, please help me with my decks! Latest one can be found here: http://www.mtgvault.com/viewdeck.php?did=7140
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I agree with the above. What do you need to play so many lands each turn for? The highest converted mana cost in the deck is 3? You are playing about 7 lands every turn and you don't have anything useful to attack with. Throw in like 3 Leviathan.
Also, you have no decent creature removal. While you're busy getting lots of land with nothing to play, your opponent can bring out a couple small creatures and attack you every turn.
agreed with above comments. Maybe you just forgot to add your win condition in the list...i hope
The Tabernacle at Pendrell Vale and Trinisphere are the win condition. THINK-If the opponent has NO creatures and NO way to play spells a Llanowar Elf WILL win the game. This deck is based on the principle of inevitability. I lock the opponent out of the game completely then beat them down with the stalking stones plus other enablers. I have locked an opponent out of the game by turn 2 and beat them down by turn 7 the thing is it doesn't matter if it takes till turn 30 the point
is once the opponent is locked out of the game my victory is inevitable!
Awesome deck! With Crucible and Academy Ruins....like you said....inevitably f'd. I'd want to get a Ankh of Mishra out ASAP. I'd appreciate insights on my Mana Life and Mand Death decks.
Or a Dingus Egg.
Sounds wicked, beat your opponent with a twig hahaha. I am curious though on how you figure in 8 copies of two cards. I see you put four as artifacts and four as lands, but isn't there a cap on a card name of four in a deck? Maybe I don't know how it really rules, was just curious. My friends and I play only 4 copies so they would be upset if I busted out 8 Seat of the Synods. How do you justify that?
wat happens when you fail to get out the 1 land that helps you win? also all they need is one creature even as small as 3/3 to win. with one creature they can easily kill you.