10 Land Stompy

by joande on 24 March 2008

Main Deck (56 cards)

Sorceries (4)



Enchantments (8)


Land (10)

Sideboard (12 cards)

Enchantments (12)

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Deck Description

Green Beats at their best!

The Deck contains
4 x (G) Jungle Lion-2/1 (Text-Jungle Lion cannot block)

The Sideboard contains
3 x (1G) Degamer-Instant (Text-Put target artifact or enchantment into it\'s owners library, then shuffle it)

With Berserk you can win on turn 3!

Deck Tags

  • Stompy

Deck at a Glance

Social Stats

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This deck has been viewed 1,369 times.

Mana Curve

Mana Symbol Occurrence

000050

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for 10 Land Stompy

Wow, that deck is awesome. Perhaps you can clear something up for me - I've always considered Land Grant the most useless card in magic. It baffles me why you don't just add four forests to the deck instead? Is it in their just for amusement's sake? What possible purpose is there to a card that just trades itself for another card that you can have an unlimited amount of anyway?

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Posted 25 March 2008 at 08:01

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See land grants purpose is to grab your land which you don't have enough of, while getting rid of an additional card in your deck. Like the onslaught fetch lands it thins your deck. Which means you have a higher chance of not drawing land but rather a berserk or creature you need for instance.

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Posted 25 March 2008 at 08:24

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It's also another green card for bounty of the hunt, if needed. (Options = Opportunities)

This deck doesn't want to see more then two lands. (3+ Lands = BAD)

I'll beta-test some more but eighteen mana sources seems like plenty for a deck of 1 drops.

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Posted 25 March 2008 at 21:12

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My thought would be to add 4 scars duals for white, and 4 savanahs. to splash for savanah lions annd vanguard

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Posted 17 July 2011 at 09:09

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