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Produce decent mana fast enough and allowing yourself to search deck for needed cards. Considerable protection against nonland permanents. Using pipers to bring up annihilation starting with the Hellkite Overlord, one black, one green: REGENERATE. haste, flying, trample. God save us Keep in mind the Gold Creatures Ive used in this deck, you can always replace them for whatever it is you want. Sen Triplets? Sedris? the other Sphinx? Sideboard really isnt a one, just ideas you can use. Altho some are really for sideboard as it is deck-specific.
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To be honest, this seems like random cards.
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a Type 1 version allows everything to be quicker, especially when adding blue.
kreoex, read the everything. To be honest, it seems like you just looked at it and judged it too quickly. Tell me whatyou want to know.
Looks like it could be a little slow and early defense may be too weak. How about some deadly recluces or something like that to keep the early game damage to a minimum. Please check out My Mill and tell me what you think.
1st turn birds of paradise. 3rd turn elvish piper, 4th turn magister sphinx. That alone is 10 damage. 5th turn hellkite, opponent is down to 2 life. If he blocks it, well have fun with the trample. You have nearly indestructible bloodghasts to keep at opponent. you have maelstrom pulse to keep opponents creatures out of the way or other permanents. Harrows, gifts of the gargantuans verdant catacombs help clean your deck of lands and specific cards which allows only spell cards. making the deck efficient. this deck will produce 5 mana in 3 turns. The standard decks of the moment has lots of enchantments and artifacts. naturalize them. blood tribute, only 1 is needed, its a high cost BUT you have the possibility of casting it on the 4th turn. That right there is about 7-10 damage. Soul's majesty, diabolic tutor, gift of gargantuan.
Here is something i've learned: 1) just because you have quadruples of cards in your deck that doesn't always mean you will draw them every time you want them to.
I have a burn deck with many double's, triples, and quadruple's in it. I hardly ever draw what i really need even though my chances are high to draw one. You must think sometimes you might just end up drawling lands. Though i do see what you mean but out of all honesty even though this seems combo-based that doesn't mean you will get what you want, even with your "Diabolic Tutor".
i know that, but would you rather i just put one of each card? i was merely posting scenarios. WoW section has an option where you can do it and they have yet to port it over to the MTG section. i dont need that stuff, i can use my head. played the game long enough, i know how it works. having triples and quads helps with consistency, no matter how you shake it around. burn decks have more consistency than, say, a deck like this one. if not, you are doing something wrong, altho i am referring to type 1. i have yet to see what standard has to offer in the name of 'burn' as far as combo base goes, why do you see that ive added other reasons to damage opponent. i know i wont always get what i want, random plays its inevitable role in all of life. i definitely should add more creature control since standard is all about creatures which i am learning. i am more of a type 1 player, my history revolved around it throughout the 90s. ive only been studying standard a week now and i made this deck without thinking of the weaknesses that the colors could do. but i made damn sure to add maelstrom pulse and naturalize for starters. sideboard i put hideous end. thats a great card. i could also add to it with bloodchief ascension to the deck but i put it in the sideboard for now, hopefully ppl can just read what it is and put that little light bulb over their heads. type 1 version of this deck would go so much smoother. id take the black out for blue.
i checked your deck jamesgrim and even commented on some, you arent too special you know. i dont wanna come off as rude but i can easily determine my experience far overmatches yours.
Wow arent we quite the cocky one O.o you know just because youve been playing since the 90's doesnt mean you can tell people they arent any good. My Dads been playinhg since the mid 90's and hes never told someone they arent good. Seriosly this site is for helping peoiple improve not to say how much better you are than someone else.
no shit but after you see his deck creativity you'll understand. i had to make a point to him. ive only been to one forum for MTG so far and ive been helping ppl there. im really not that cocky but when you come around and say this and that and you see their decks, its like jesus christ man. i have alreadyoffered to help build one of his deck, a discard. ill help anyone. and yes ive played for a very long time in the 90s if i realize i have more experience than the person im going to tell them how it is. life isnt intersting without those with experience. now im not saying im the most experience as im sure there's plenty more to learn but not from some ppl.
Piper decks are a thing of the past. They aren't competitive any more, and probably never will be. Any deck with some spot removal will wipe the floor with this deck, and most decks have spot removal.
Why does all decks made by him end in arguments o.O? Anyhow, it's a pretty good decks but I find it might need haste or just someway to protect your life points from being overruned quickly. And what if you don't draw Piper? Diabolic Tutor is way too slow in most standard competitve games and against control players, all they will do is either return your big creature or counter your Piper. It's fun, but its not consistent because of the reliance on Piper way too much. it's a 1/1! So basically anything pretty much kills that. Also, the creatures you bring out should have some evasion at best. Sure the effect is nice to lower your opponent's life down to 10. But if the creature gets killed then its all for nothing. You have some way to recover with Vines and Nature's Spiral. But remember about card advantage? The amount of cards to protect you or the Piper is much lower than the amount of cards to destroy your combo. Basicall your opponent has more swords than you have shields. And then factor in your life total and its pretty brutal most of the time unless you get your "god draw". I won't see this deck in competitve play unless the other people isn't packing any removal and just wants to ram big monsters against you with other big monsters. Suggestions: +Put creatures to Piper with Evasion + Shroud to make it better. Progenitus anyone?
i put progenitus in the sideboard. if you read the introduction then you would understand what my sideboard was really about. anyways thanks, im up for reconstructing the deck, the steelers ravens game is about to start soon so ill come back on this deck. as far as arguments go, i have a person here who is the posterchild for inconsistency trying to tell me a little something something, thats all. as far as control, as i have stated for standard decks, i have yet to discover more weaknesses and i will learn more as i continue to study the cards of the type 2 world. thanks for your input, i lack the experience in today's standard.
I see where you are going with this deck, I just don't see it doing well in standard. It revolves around Piper, a 1/1 which would just beg to eat terminate/burst lightning/ lightning bolt or wait to see what you play and path it. I like the idea, just not going to do well right now is what I'd say.
i know, ive been googling tourny results for today's game and studying this 'jund' deck stuff among other styles. im new to today's standard format. i was thinking of ridding black for blue for protection. but im gonna just leave this deck the way it is and use it for my reference and make a type 1 fun version of it. more protection involing blue and more cards to fetch everything quicker with more mana. thanks.
Type one, this type of deck does well. I'm a off and on type two player, but mostly a type one player. I see decks like this from people who played Magic a decade ago, and are coming back into the game. They get slaughtered. Unless you go and watch a FNM locally, don't try to build a deck fit for it. I go and play with the people who go to FMN for about two weeks with a deck before actually participating.