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Overrun them with 1/1 goblins.
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I would recommend Goblin Guide, which I would replace Raging Goblin with. Same cost, has haste, but is a 2/2.
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downfall, he gives a land to the defending player when he attacks.
You're only reading half of the card at that point, and by no means does Goblin Guide give a land. It trades the card for damage. Would you pay two life for 1 land? I wouldn't, not by choice that is. "Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand." The key word is "if". If doesn't mean it will always have the defending player play a land. It only states that if the card revealed is a land then the player gets to put it in their hand. That risk is so minor to the amount of damage a 1st turn 2/2 could do. An additional thing to note is that you get to see the card that is revealed. Put that into your bank of memories and then you know what could be coming and prept deal with it.
Still, I don't care for giving card advantage to my opponents.
Good Goblin deck mate, id always recommend goblin grenade as a decent spell when in a dedicated goblin deck :) Plz check out my goblin deck and let me know what u think! as well as see if theres any ideas u can get for ur own deck? =] http://www.mtgvault.com/ViewDeck.aspx?DeckID=361476 and check out my other decks if u get a chance too bud, thanks =]
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