Kemba, Kha Regent EDH

by JinxingJoker on 09 December 2013

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Tags

  • EDH
  • Mono White
  • Token
  • Kemba

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

540000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Kemba, Kha Regent EDH

two good board wipes you may want to look up are mass calcify and hour of reckoning

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Posted 23 February 2014 at 23:55

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Crackdown tends to work really well in mono-white.

Emeria the Sky Ruin and Windbrisk Heights both feel like they'd be really useful.

I'd be very tempted to run Odric to make sure all those tokens get through on an attack, and maybe Infiltration Lens with it, because the only thing better than saying "your guys choose not to block my 15 tokens so you take 30 damage" is saying "your guys choose to all block my token wearing an Infiltration Lens, so you take 28 damage and I draw 12 cards".

You could always run Extraplanar Lens and all snow-covered plains, too.

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Posted 24 February 2014 at 01:36

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I think you are gonna want to cut back on some Artifacts/Equipment and add in more ramp creatures and utility.
I suggest you take out:
Coat of Arms (unless you add in more theme creatures for this)
Elixir of Immortality is nice but I find it lack luster its up to you. Same goes for Feldon's Cane
Ring of Thune is pretty slow and not worth the spot
Sigil of Distinction isn't bad but you have to spend all that mana to make it worth it and you might want to spend it on something far more useful
Vorrac Battlehorns is pretty weak in my opinion
I would recommend taking Sword of Body and Mind out only cause the token is ok but the mill can hurt you if they have something like Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre which then you could hit that and give them a free graveyard back.
I never find Planeswalkers to be good if you don't have enough protection to keep them in play. Unless you have a super causal group and keep them out long enough.

True Conviction is nice for double strike and gives lifelink.
Stonehewer Giant is a good tutor to get your equipment out.
Nim Deathmantle to help you get back creatures.
Mind's Eye to help you with more draw.
You might want to add in more spot removal, Swords to Plowshares, Return to Dust, Path to Exile, Banishing Stroke, Unexpectedly Absent, and Condemn.
Remember the Fallen can help you get your creatures and or artifacts back.
All is Dust would be nice since it won't remove all your artifacts or lands in play.
For ramp in monowhite I would recommend Tithe, Land Tax, Coalition Relic isn't bad, Gift of Estates, Extraplanar Lens, and Weathered Wayfarer.
Sensei's Divining Top is just great overall for helping you know what you want to draw/fixing draw.
I think you have far too many board wipes but if that is what you are going for then you can also add in Hallowed Burial for a board tuck.
Lands you should really have Emeria the Sky Ruin, Mistveil Plains could be helpful, Buried Ruin, Inkmoth Nexus and Blinkmoth Nexus.

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Posted 27 February 2014 at 20:09

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with kemba the best thing to do it get every equipment 1-2 cmc and under
like seriously no good equipment all of them suck. BUT!!! you just blast out tokens like ten a turn. it can get pretty ridic.
also it needs alot of draw, just as much as you can and removal. and thats it really. cat swarm

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Posted 03 March 2014 at 05:08

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Ha, I know mono white in EDH gets a lot of crap as being weak. It can be killer if built correctly. I like your choice on your artifacts, however i would cut back on a few and put some more creatures up, A few board wipes and removal could contol you and kemba's effect. I've created a mono white EDH aswell, check it out see if you would like to borrow any ideas. http://www.mtgvault.com/streetninja/decks/best-mono-white-edh-ever/

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Posted 19 December 2014 at 16:23

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