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So basically the entire purpose of this deck is to get out the Galv+Galv+Pall infinite mana combo to genesis wave out all but one or two cards of your deck. Doing so will pull out battlesphere, akroma's memorial, helix pinnacle, more galvanizers and tons of fuel for myr battlesphere. Swing with everything except the galvanizers and in response to battlesphere's last ability triggering, untap all your myrs with galvanizer and then tap them to deal a ton of damage. Now you are swinging with everything and hitting your opponent for a grueling amount of direct damage. Helix Pinnacle is in there as a last resort in case combat doesn't go well because you can just put 100 counters on it the turn it comes out. I'm still working on a way to make the deck more consistent the first few turns. Comments would be much appreciated =]
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you dont necessarily need fuel if you get to untap all of your myr with galvanizer out...if you are using genesis wave i would recommend putting in something that brings back your graveyard entirely... i like using 1 or 2 elixir of immortality, and myr reservoir lets you block with a myr or 2 and bring them back so you dont take as much damage im not sure i would put silver myr in there... maybe alloy myr or plague myr for blocking... other than those side notes i like the deck ^^
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