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This mono black land destruction deck is pure evil rotten. Dark Ritual + Priest of Gix is a deadly combo for the 3 mana land destruct cards. Quick combos will leave your opponent helpless with no mana. The shadows just make the deck complete with their sneaky ways... Lemme know what you think ;)
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Awesome. Forgot about sinkhole ~~
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Sinkhole?just why it's 30$ this deck works awesome even without it :D
It is because sinkhole was only printed in the the EXTREMELY early sets of MTG, so it is quite hard to get ahold of one (if you're a budget player like me :D).
It wouldn't be worth much if it would cost 3 mana like all other LD spells.
Yeah, and Ancestral Recall wouldn't cost so much if it was 8 mana.
hey, dude was asking a question and I was just answering. Sinkhole is the ONLY true LD (without drawbacks) spell for 2 mana, which is a big difference. Ice Storm was in the same sets as Sinkhole, as an Uncommon even (Sinkhole is actually a common) but it costs 3 mana like a regular Stone Rain. It's worth half as much money as a Sinkhole despite the fact that it is RARER than Sinkhole. So, rarity alone doesn't explain why Sinkhole costs that much money. If it wasn't for the 2 mana casting cost, nobody would care.
Nice :). But Do or die? i think edict will be better....
There are many edict's just so you know (Diabolic, Chainer's, Cruel) that all do the same thing - target players sacrifices a creature. I am not sure why you think they are better than Do or Die? For the same cmc, you get to strategically destroy a set of cards which are screwing with you in the game. I think Do or Die is much better.
I strongly disagree. at the 2 cmc slot, Chainers or Diabolic are much better. Do or Die only works if they have more than 1 creature, and they will always save the best one. The trade-off is that you can hit more than 1 creature with 'Do' while you can't hit just 1 creature. Either more direct removal that can hit single creatures [one of the other edicts or the Doom Blade family, or the 3 cmc family (Murder, Dismember, downfall) would be better] or mass removal (damnation, mutilate) would be much better, IMOIf you're INSISTANT on the 2 cmc slot, why not smallpox? It hits land, the hand, and the creatures. Other suggestions:More black ramp- Cabal Coffers + Urborg4x hymn. It is the only card that hits land in the handStrip mine
you need to remember that do or die still works on hexproof creatures as well so anything hard to remove can still be killed, small plus but still idk
There are some other cards you may want to consider adding to this deck which fit with the <4 cmc rule and the shadow creatures. Just some thoughts for you:BlightDesolationRain of TearsRancid EarthDauthi SlayerPooling VenomArk of BlightStrip Mine (if you don't care about using banned/restricted cards)WastelandYou may also want to consider adding in Dingus Egg. I know it is 4 cmc but it fits very well with this deck since you would rarely ever lose a land yourself.
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Land destruction is pretty sick but there are ways around it. A pure removal / Font of Mythos deck would take care of this no problem I think.
Everyone's comments are extremely meaningful. What do you all think about Geth's Verdict as a possible addition?
Geth's verdict is better than diabolic edict and cruel edict, but chainer's edict has the flashback ability so I think that one is still stronger.
hymn to tourach seems unneeded. assuming that turn 2 or 3 u will start destroying lands, they will have already likely played all the lands from their hand. once they have little or no land, they will start discarded at the end of their turn anyway, so it seems like a wasted slot. you could replace them with chainer's edict, gatekeeper of malakir, or something of the like. Also with little to no mana, they shouldnt be playing many creatures, so i have to agree that do or die is unbefitting of the deck.
I have to disagree. Hymn to Tourach is a great addition to this deck because it puts pressure on the opponent's hand as well. One problem with land destruction is that when people realize they're up against it, they hold land in their hands until they can use them on the turn they play them. With Hymn available, this helps eliminate the risk of them hording lands in their hands.Also, I don't understand why so many people are disagreeing with Do or Die. There are so many decks that can get around the land destruction in this deck. Since this is a legacy/vintage deck, there are decks out there that can ramp like crazy. Elf decks, Weenie decks, Control decks and Artifact decks are just some examples. Not to mention if you play against a black deck, 1/3 of the land destruction cards in this deck become almost useless. Mono black discard decks can really screw this deck over as long as they build them properly - mine can mana ramp just as fast as this this deck. There are tons of other style decks too that just need to have 1 or 2 land in play and can basically play their entire combo's from there. I have a land destruction deck of my own where I destroy my own lands to help my win condition. So what I have in place of land is cards like birds of paradise, quirion elves and utopia tree. Those cards alone let me cast almost my entire deck without needing land. With control decks, you'll be playing against cards like force spike, force of will, daze, etc. which need 1 land at the most to counter a spell. Weenie decks and elf decks can have 3 or 4 creatures out by turn 2 and if they go first, you won't have the chance to destroy the lands early enough without a dark ritual on turn 1. Artifact decks (or colourless decks) are another problem because they have mana ramp in the form of artifacts and even combo lands. Think of cards like the urza lands, mox diamond, mox opal, lotus bloom, Mishra's workshop, ashnod's altar, metalworker, mana vault (1 per deck if you play vintage) and sol ring (1 per deck if you play vintage). If you play any of these types of decks or any other deck that can actually ramp faster than you can, do or die becomes insanely useful. Maybe reduce it to 2 instead of 4 but I don't think you should get rid of it completely.
You touched on my main reason for using Do or Die. Do or Die makes your opponent think a bit. For example lets say I am facing an elf deck which has a fast mana ramp. My opponent has Fyndhorn elves (x2), Priest of Titania (x1), Jagged-Scar Archers (x2). and 1 forest in play. I manage to successfully cast Do or Die. I choose Fyndhorn elves (x2) and Priest of Titania (x1) to be in one pile while Jagged-Scar Archers (x2) in the other... situations like that are game changers. Basically, i chose Do or Die for the versatility against fast creature decks.
I'd think u'd want to add contaminated grounds. and read the bones are both nice here.
Destroy the Evidence could work in here! Land destruction then a land mill
defeats the entire purpose of having a deck with cmc of less than 4
Didn't see that!
Then maybe you should look harder before you comment.
May I also point out that I also said COULD. So, maybe YOU should also look harder before you comment!
Having it in here completely defeats the entire purpose of having a deck with cmc of less than 4. I did look hard. I almost always do. But sometimes I forget. This is why most people don't like you. And also......... look harder at your spelling next time.
Fixed. You know that my laptop is shit, so don't go there. Sometimes when I press one letter, it types another
Excuses, Excuses.
Lawyer wanabe, Lawyer wanabe
Don't push it.Dumbass, Dumbass.
We should seriously stop now, eh Shaun, Shaun
Give up now.Matthew.
You think I'm really insulted by that? Smooshieface
Guess what?You're the Mole.
Guess what? I don't care! I've hade to live with that little fact most of my life! I DON"T GIVE A FLYING FUCK!
By now you are both looking very childish. Sorinmarkov just tried to help and contribute but made a small mistake, so what. People here should be glad when they get feedback at all because most users create deck after deck and hope for comments but aren't bothered to write comments themselves ... My advice for Prince Cooshie: Next time, politely point out why something doesn't work without being mean. Like Undead Cow did.Sorinmarkov: If someone still gets mean on you like PrinceCooshie, shrug it off and stay polite or just don't answer at all. That may be difficult but it serves you better in the long run.
He's my brother. Of course I have to retailate Apon review, I have a technicality for Destroy the Evidence! It takes out at least 2 lands for 5 mana, menaing 1 land for 2.5 mana which is within the 3 mana limit (mathmatical!) sooooooooooo.......
First, to support a 5-mana-spell in a deck that runs on 1-3 mana spells otherwise he would need to up his land count (methemitcal!) which isn't worth the trouble.Secondly, by the time he has 5 mana it's way too late to destroy lands. The opponent already had the chance to drop his big hitters, combo pieces or has countermana open. Have you ever been to a Legacy or Vintage tournament? Most games are decided within in the first 3 turns.
No, I don't play Vintage or Legacy. Modern is my limit I've even completely changed decks bacause of card legalities
maybe throw in a sinkhole? and yawgmoth's will is brutal with a dark ritual and gix. not sure if you're running vintage or legacy.
It already has 4 Sinkhole.
And the Uneffable's Will would make it Vintage.
Why not use dark confidant with the CMC being so low. The shadow seems so small, I'd use nether void with this type of deck and add bob the to power the draw. I'd also use any edict. Better then do or die.
I'd like to see what this can do!
Should I move Sensei's Divining Top to the main deck?
Is Priest of Gix really worth it? For a first turn LD spell you need 3 mana anyway. If you have the Dark Ritual, you don't need the Priest. Next problem: With the exception of the Priest all your dudes have shadow. This is great in a suicide black type of deck that runs more creatures but you dedicated 12 cards of your deck to land destruction. If you play against slower decks, the LD will prevent the bigger creatures from hitting play, so you don't need shadow. Against control, you don't need shadow. What's left? Weenie decks. Aka most budget decks out there plus many, many tournament decks in Legacy. Against all of them shadow would be nice if you had more creatures but since you don't you'll be on the defensive against a wennie deck. That's where shadow will come to bite you because you can't block. Shadow is only good if you can win the damage race but with just 19 creatures and all other cards being unable to deal damage, I just don't see that happening. Unless you play against bad decks of course.So, in conclusion, I'd say you'd be better off with regular creatures like Black Knight that are able to block and have abilities that help them to survive and/or to screw common decks.
I completely agree, I think dark confident would be the best creature cause he serves two purposes. Draw and kill. hypnotic specter (hand kill). Just throwing out some ideas.
Agree on the Dark Confident, Land Destruction's problem ahs always been how to get card advantage since LD spells all trade one for one. However, if he uses Dark Confident, he'll lose alot of life so he won't be able to afford shadow dudes at all. Vampire Nighthawk would be great to counter that but at three mana he conflicts with the LD spells. Gatekeeper of Malakir is a great card for a deck like this!
If he made the deck black/green he would be able to have all that he needs and more. Ramp, draw, fat creatures for super cheap and access to better LD.
What are you going to do about Crucible of Worlds? Try 4 Thoughtseize. :D I would also run 4 Hymn to Tourachs maindeck as well.
Duress would do the same job without hurting neither his life nor his wallet. But no deck can handkle everything and I wouldn't alter the deck structure just to cope with a single card. If he added 4 Thoughtsieze/Duress, what should he cut? The deck defining LD spells? He can only cut creatures and if he does that, he is running out of kill methods. He is already low on creatures and only 4 of them can block, if he goes down to 15 creatures he won't be able to win a damage race against any weenie or burn deck. And those are quite mor common than decks that run Crucible.
Isochron Scepter anybody? Lol.
Why? Only works on instants. Both Sinkhole and Hymn are sorceries.
Why isochron?? is for instant only...there is only one instant...ritual...
Crap.... Kinda forgot that little tidbit. >.< My bad. Ignore this idiot. Lol
:D :D :D
Well, Its a bit overkill, but Panoptic Mirror then? Lol.
too slow for this deck...