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Standard, self mill to boost creatures. Most non-land cards benefit by being in the grave- creatures boost Kessig Cagebreakers, Splinterfright and Boneyard Wurm. Most of the spells have flashback.
Use vipers early to stay in the game. Don't be afraid to one-for-one with them. Sacrifice them, that's their job. Try and use mulch as soon as possible to mill creatures and flashback spells while collecting lands. Splinterfright and Civilized scholars are good early plays, because they generate your mill engine. Don't worry if they die- it'll just make later plays better. Gnaw to the bone helps you immensely to stay alive against aggro and burn for an extra few turns. Draw out their removal with Splinterfright and finish with Kessig Cagebreakers if they run out of responses.
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