Stingy Splinter

by Jiggle_it_a_little_itll_open on 17 February 2013

Main Deck (60 cards)

Sideboard (14 cards)

Sorceries (1)


Instants (2)

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Deck Description

Standard, self mill to boost creatures. Most non-land cards benefit by being in the grave- creatures boost Kessig Cagebreakers, Splinterfright and Boneyard Wurm. Most of the spells have flashback.

How to Play

Use vipers early to stay in the game. Don't be afraid to one-for-one with them. Sacrifice them, that's their job. Try and use mulch as soon as possible to mill creatures and flashback spells while collecting lands. Splinterfright and Civilized scholars are good early plays, because they generate your mill engine. Don't worry if they die- it'll just make later plays better. Gnaw to the bone helps you immensely to stay alive against aggro and burn for an extra few turns. Draw out their removal with Splinterfright and finish with Kessig Cagebreakers if they run out of responses.

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

050033

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Stingy Splinter

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