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A "controll-y" type deck I've been working on for a few months. Revolves around card advantage and tempo advantage.
The deck can win a couple different ways. Wins come from either controlling the board with counters, crack the earth and Snappy, or just rushing in with delvers, bolts and Snappy. Crack the earth early on in the game can be devastating to your opponent. and Snapcaster ability to Flash it back again can be game ending for some decks. The decks major flaws are mass creature strategies and very fast aggro decks.
This deck has been viewed 707 times.
I am looking for any input on how to improve the speed and consistency of the deck. Any suggestions?
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