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This deck is designed as a counter to removal decks. Anything with direct creature burn/removal will fall flat against this deck. There's a splash of populate, particularly useful when Geist attacks, and some sideboarded indestruction or control to counteract boardwipes. Unfortunately no lifegain here, though.
There's very little strategy needed with this deck. Get out your creatures and start attacking when you can. The Beast Trackers are great for getting whatever creature you'd rather have at the moment. The Charms are available for making your tokens (when you have them) hexproof, or granting lifelink, or random creature spawns, or even countering a spell if needs be. All of the instants are geared towards granting hexproof on a single turn basis. Good for targeted removal of your tokens.
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