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With the return of some of the arcbound cards in Modern Masters, it got me thinking about the modular mechanic. So I set out to see if I could make it work. The result is combining Myr, Golems, and Arcbounds in such a way that results in the Ravager becoming infinitely powerful. A touch of green to give Rancor and allow the Ravager to have trample is all that's needed to make you curbstomp your opposition.
This deck presents an infinite ravager pump combo. Here's what you need to make it work:* Arcbound Ravager (duh)* Cost reduction of 2, either through the Etherium sculptors, the cloud keys, or a combination of either.* 2 Myr RetrieversBonus items to help make/seal this combo:* Fabricate* Rancor for trample fun* Mask of Avacyn for hexproofSteps: Get the Ravager and 2 Myr retrievers in play along with 2 cost reducers. This makes the Myr Retrievers free to cast. Sacrifice one, and get whatever artifact you want from your graveyard back. Sac the other to get the first Myr. Cast it for no mana, sac again. Retrieve the other Retriever, repeat. Each time you sac one, your ravager gets bigger. Because it now costs no mana to retrieve, cast, then sac the Retrievers, you can do this infinitely. Toss on Rancor for Trample, and the Mask for Hexproof, and you just win.For extra assery, combine with Golem Foundry (every 3 casts of a Myr results in another golem) or the Arcbound Crusher (each artifact cast gives him +1/+1, so he keeps up with the Ravager). So you now have an infinitely (really infinite/3) large army with 2-3 infinitely large creatures. Enjoy.
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This combo is really cool, but this deck is way too distracted to get the combo off. You should be running 4 Arcbound Ravagers as well as 4 Cloud Keys and I'd recommend 4 Golem Heart's too. Maybe consider Triskelion or Pentavus? Eventually you could sac the ravager, modular all the counters onto a Triskelion and then deal infinite damage. I would suggest cutting the executioner's hood, the eternity vessel, myr servitor, arcbound stinger, and myr sire. I would probably run 3 or 4 of the arcbound crushers as well. I would also suggest replacing temple bell in for pristine talisman since pristine doesn't help you get any closer to the combo.
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Agreed, though this is just with the cards I own. The hearts aren't too expensive, nor are the cloud keys, but I can't afford to drop another $50 on ravagers. I was lucky to get the 2 I did. All great suggestions though.
In play, I've found the Hood to be invaluable. A spontaneously unblockable Slith or Ravager is nice to have. Rancor isn't even needed at that point, plus artifact so life gain/counter depending on cards in play. So it'll stay. Definitely need card draw though. Thank you for those suggestions. I'm seeing what I can do for tweaks as we speak, with the cards I possess.
As per the recommendations, the deck has been tweaked. The sideboard is a collection of things that can be swapped in as needed (i don't do tourneys as a rule), so it's way bigger than it should be. I swap in either green or black, not both. Added in the card draws that I have access to and dropped out a number of creatures.
I would recommend looking at a combo of Voltaic Construct/Power Conduit (Power conduit adds a charge or +1/+1 counter on target permanent, Voltaic Construct has tap 2: untapped target artifact) pretty fun cycle if you've got a decent number of lands in play.
Krark Klab Ironworks can achieve the infinite combo with Myr Retreiver as well. Combine that with a Disciple of the vault and it is an infinite life drain