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This deck is designed to unleash the power of the lands at your disposal. The enchantments change your lands from simple mana tools into an army of your own. The direct damage and lifegain help you burn and survive your opponent's machinations.
The ultimate goal is to end the game with a 2x Boros Charm, Azorius Charm, Quest enhanced alpha strike on your opponent. With Double Strike, Indestructible, and Lifelink wrapped up with a double damage tag, this will put you well ahead of your competition, if not demolish them entirely.Get your lands in play and enchanted as quickly as you can. Skygames will let your Guardians block flyers, or your Crushers go past the ground troops without worry, and your instants will help whittle away at your opponent's life or creatures.Day of Judgment is used if your opponent gets a good start of creatures at the beginning before you can effectively mount a defense.Ajani's Mantra, Whitesun's Passage, and the Lightning Helixes will give you small boosts to life as you wait out your alpha strike moment.Hostile Realm and Debtor's Pulpit will keep powerful creatures from blocking you, or attacking when it matters, while Terra Eternal will make all of your creatures (remember, they're still Lands) indestructible.
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