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Excellent concept. Your pesky humans will annoy the enemy to no end! Also, you get bonus points for doing this on such a budget! When m15 becomes standard, you will have a solid deck here.I would tun 4 of bonds of faith. It functions as pacifism for your enemy (most of the time) or boosts your own creatures. Most of my other suggestions will build on the whole human thing.Angelic Overseer is a card that gains many buffs from humans. I don't recommend it, but I will recommend Champion of the Parish (a little $) and Unruly Mob. Really, any creature that gains or grants buffs is useful. I know it's an angel and slightly expensive, but Angelic skirmisher can turn your mob of humans into a fearsome force. It's one of my personal favorites because it's so flexible.You have quite a few heroic creatures. Spells like Distortion Strike can set off two heroic triggers with one spell, and grant unblockable for two turns. That kind of strategy is good.I also notice that you have a ton of stalling creatures and instants. That gives you a lot of time to power up. With that in mind, you might want to drop a few creatures to take on some super heavy CMC 5 or 6 creatures. Again, I suggest Angelic Skirmisher, but angels in general are a pretty good choice. Guardian of the Gateless, Guardian Seraph, etc.Finally, I have to suggest my favorite 1-2 punch in white decks. Brave the Elements (in place of God's Willing) and and Fortify (in place of Avenging Arrow). Sorry about the $2 tag on a play set of Brave the Elements. It's worth it. These two amazing instants can defend your creatures, or combine together into a super-boost for 4 CMC that equals game over. All your creatures gain 2 power, then protection from you opponent's creatures. If you have 5 wimpy 1/1s out, that's equal to 15 unblockable damage. Given anything else or a weakened opponent, and that's game.I hope you enjoyed my suggestions. I enjoyed giving them ... they're the first since I found a keyboard and got off my phone. :)Happy deck building!
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Thanks I will see what I can do.
You have heroic creatures and no heroic triggers
What would you suggest? Something like Aerial Maneuver? Brave the Elements? or Dauntless Onslaught?
any suggestions?
Dauntless Onslaught?
You want multiple target spells.Dauntless works.You are looking for spells with "strive" (Launch the Fleet) or rebound (Emerge Unscathed). Personally, I prefer brave the elements, fortify, disenchant, and oblivion ring for instants. That removal is a godsend.If you go with strive, bring battlefield thaumaturge. He makes strive spells ridiculously cheap.As for herioc ... Fabled Hero, Sage of Hours, and 1 CMC heroic dudes (like Favored Hoplite) are key.
However, I like your deck as it stands. Drop the heroic dudes for some more humans!If money is no object ... student of warfare. If it is ... Caravan Escort. Levelers are a great way to avoid passing a turn and doing nothing.
And 3 Angelic Skirmisher will be nicer on that mana curve =).Besides that ... you like enchantments, right?I would drop 1 Fortify and a creature (3-4 cards) for call to serve. It makes a dude a flying angel! Holy Strength is always good...
Thank you for your input.
Just so you know ... this deck looks amazing! Good job man!
Sweet! Thanks.
Added to Disenchants and took out 2 Fortify to keep deck at 60. Thoughts?
It looks great. That should keep those pesky enchantments at bay.If you use revoke existence instead, this is modern legal.
Try taking out the fortifys and auramancers to add for launch the fleets also I'd switch unknown shores for another land just Its only good in 5 color decks
Lol, fortify is much needed here.Only add strive if you plan on battlefield thaumaturge.