Painful Painful Quandary

by JFCM88 on 14 May 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (3)


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Deck Description

black / white / artifact crippler

Hopefully you'll get the myrs early to ramp up, pristine talisman to offset early game aggro damage.

Blinding Soul-eater to keep any key creatures tapped. I like to focus them on the infectious ones. Unwinding Clock to allow you to untap those blinding souleaters only to tap more creatures if need be.

The real purpose of this deck is to get two or more painful quandaries out and isolation cells out as fast as possible. That way the opponent is less likely to play anything due to such high costs. Once they start holding their hands for too long - drop Liliana's Caress down and watch them discard OR play themselves into their own demise. If they are able to last long enough - Victory's Herald, Elesh... and all thsoe 3/3 flying-lifelink myrs should be enough to clear out the remnants.

Low cost instances to maintain early control in combination with blinding soul-eaters.

I picked shimmer myr for sidedeck in case you need to be able to flash some artis in, but it's not a focal point of the deck. Extra instances in side deck to allow you to tailor it based on whether opponent is creature or artifact heavy.

Deck Tags

  • Experimental

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

2401400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Painful Painful Quandary

How could I make this better? Basically - trying to make the opponent unable to cast anything.

note: This deck is currently standard

0
Posted 14 May 2011 at 23:17

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