Jestercerberus

2 Decks, 9 Comments, 0 Reputation

Looks ok... but you probably are going to loose to a 1/1 because for the first couple of turns it will be hard to counter. I know you can potentially spelljack a creature or spell but relying on this seems iffy at best. I know you don't want this for competitive play but I made a counter deck that is. If you want to see it here is the link. http://www.mtgvault.com/ViewDeck.aspx?DeckID=37575

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Posted 12 January 2010 at 19:48 as a comment on Countersharks

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Looks pretty good. I don't completley understand the dynamics. Sacrifice a artifact land with thopter foundry, tap salvaging station to return it to play tap that land again to create another token creature which undtaps that salvging station, keep going and you can make it always your turn with time sieve. Pretty cool. Also can maybe do it with puppet conjurer and intruder alarm although obviously cost a little mana.

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Posted 11 January 2010 at 21:23 as a comment on The Artificial side

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Looks good. I also like skullmulcher and marrow chomper. Soul's might also might be good as well as death greeter. I am pretty sure token creatures technically hit the graveyard before they poof. Anyways looks good.

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Posted 08 January 2010 at 18:04 as a comment on sacrificing deck thing

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I am a big fan of black vice in bounce decks. If you are aiming to use it in a multiplayer deck iron maiden is better because it will target everyone.

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Posted 08 January 2010 at 11:37 as a comment on Draw Pain

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I get index. What's with overrun?

-Jestercerberus

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Posted 08 January 2010 at 11:25 as a comment on Member Database

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No deity of scars? Its great with the gift of the deity. I guess the odious trow is a cheaper option but still it seems wrong with four gift of the deities and no deity of scars.

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Posted 04 January 2010 at 19:54 as a comment on G/B Vigor FTW

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Cool deck. Where's the memory erosion though? I would also get rid of path to exile or at least reduce them as it does not put cards in your opponents graveyard. I know that it is for early game but 4 seems unessecary. Also check out millstone.

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Posted 04 January 2010 at 19:48 as a comment on Esperdeckmills

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Very interesting concept. Transcendence is a weird card. I am not sure that you need 4 death pits of rath since it only really helps you once inner sanctum out and you wouldn't want to do that unless you also had transcendence out. The artifacts and creatures are cool. I also wish that the vesper ghouls didn't cost 3 to put out but I guess for black mana production its not bad. I would try to whittle it down to 60 but thats just me. Cool deck.

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Posted 04 January 2010 at 19:40 as a comment on Transcend the Death Pits

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I don't quite understand your land decisions with misty rainforest and scalding turn. I understand the need for mana but all or your cost seem to be either blue or colorless. For this reason I would just use more islands and put some colorless mana production like a thran dynamo, rather than taking damage to search for a land you can use. Also rahter than essence scatter I would try to put in counterspell as it seems like you have enough cards already that are centered on going up against a creature deck. The extra islands should make it less obnoxious that you need two specificly blue mana.

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Posted 30 December 2009 at 20:06 as a comment on Control (U)

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