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Wanted to show people new to Magic, how to make an Aggro deck. What is an "Aggro" deck, you ask? It is a deck which attempts to win the game through persistent, quick damage dealing. Usually with small, hard hitting creatures. White decks have been known, since the very beginning, as White Weenie decks :)*********************************************************************************Do not worry about opponent's combos.Do not worry about taking damage.Do not worry about blocking opponent's creatures. Do not worry about topdecking. Do not worry about anything but attacking with your creatures. *********************************************************************************A good aggro deck must follow these rules:1. You ignore your life total and concentrate on doing damage to your opponent.2. There should be no important cards in your deck, meaning all cards should be able to kill your opponent. All the cards should be balanced. You should never be able to say, about a card in your deck, "IF I get this card out, I will win!" 3. Should be loaded with 1 mana creatures and 2 mana creatures.Around 8-12 one mana creatures.Around 8-12 two mana creatures. 4. Go into deck building thinking, "How much damage can I do before my opponent plays a spell that kills all of my creatures?"Example: How much damage can your creatures do before opponent pays 4 mana to Wrath of God? *********************************************************************************This deck is meant to be a under 20 dollar casual white aggro budget deck. I hope you approve.
Question:How much damage can your creatures do before opponent pays 4 mana to Wrath of God? Good question, right? What makes a good aggro creature? Look at Savannah Lions. A 2/1 that can be played on Turn 1. He is going to get in 3 hits before your opponent can play Wrath of God.So, 6 damage, from 1 creature. That is pretty damn good. Now, my deck has 26 creatures that can do 6 damage before my opponent can play Wrath of God. Basically, what I am looking at is this:Turn 1. Plains. Play any 1 mana creature.Turn 2. Plains. Play any 2 mana creature OR any 2 one mana creatures. AttackTurn 3. Plains. Play any combination of creatures equaling 3 mana.AttackTurn 4. Plains. Play any combination of creatures equaling 4 mana. AttackTurn 5. Plains. Play any combination of creatures equaling 5 mana. Attack.
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Turn 1. Plains. Savannah Lions.Turn 2. Plains. Accorder Paladin. Attack with Lions. 2 damage.Turn 3. Plains. Isamaru. Elite Vanguard. Attack with Lions and Paladin. 6 damageTurn 4. Plains. Swiftclaw. Skyjek. Attack with Lions, Paladin, Isamaru, and Vanguard. 12 damage. So...before an Opponent could play a Wrath of God, you have done 20 Damage. :)They had better play a card like Wrath of God, before you get your turn 5, because:Turn 5. Attack with Swiftclaw, Skyjeck, Lions, Paladin, Isamaru, and Vanguard. 20 damage. Looking at a total of 40 damage.That is the definition of dying by white weenies...lmao, weenies.
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You wanted to edit this? Okay.First thing you should do is to add Banisher Priest. It is a 2/2 beatstick with removal effect. What's not to love? I think that Fiend Hunter and Banisher Priest are exactly why I enjoy creating white human tribals.Second thing is Brave the Elements. I always forget it and people keep reminding me for it. So, I won't forget it this time.Third should be War Priest of Thune to avoid annoying enchantments. No need to maindeck it though. Sideboard slot is just fine.Give me a shot if you need anything else.
Thanks, will look into the suggestions.
I sideboarded them all. I know I asked for advice...it is just all the cards you suggested are slow. Good, but slow. Banisher Priest is 3 mana for 2 offense. Savanna Lions is 1 mana for 2 offense. That is much cheaper. War Priest of Thune is 2 mana for 2 offense.Accorder Paladin is 2 mana for 3 offense. More offense, same mana cost. I get your point with stuff like Brave the Elements/Thune/Priest....it doesn't matter if I have a 10/10 on the first turn, if he is blocked, then it is pointless. Still...it seems the strongest/cheapest creatures are the fastest way to win.
If you are willing, sure, I have several decks you could check out:http://www.mtgvault.com/jessie/decks/turn-three-1-billion-damage/
Might i suggest rootborn defenses as a way to spit in the face of boardwiping spells like wrath of god and damnation?
Will Sideboard, it for sure!
Thanks, after playtesting the deck, soon, I may end up putting Defenses in and taking one of the draw spells out. Thanks for looking over the deck.And deck, in return, that I can check out?
Two actually. First one is a new idea i had for an OP eldrazi deck that i am seriously looking to play once finished, but it needs more meat on its bones. Second is a standard mardu deck im working on. It packs a punch already but i would like an opionion on ithttp://www.mtgvault.com/drakeraenes/decks/heartless-eldrazi/http://www.mtgvault.com/drakeraenes/decks/the-horde/
Yep, got yourself two compliments/likes :)That is how it works, or should work. So many damned people on here just want to get views for their decks, and could care less about liking/commenting/helping other people on their decks. A "like" from me isn't that much...if your deck looks decent, and looks like it works/you took time with it, it is going to get my vote. Sorta like, "Keep up the decent work!"Man, that Gurmag Swiftwing, what a nice card, right?! Him and Vampire Nighthawk could be awesome friends together. Them and Mirri the Cursed. Mean threesome there. Follow them up with Cairn Wanderer. God forbid your opponent nuke your Swiftwing and Nighthawk.It would make Cairn Wanderer have:1) Flying 2) Haste 3) First Strike 4) Deathtouch 5) Lifelink!! Almost worth throwing down a Damnation on yourself, right?! Turn 1. Prickly BoggartTurn 2. SwiftwingTurn 3. NighthawkTurn 4. DamnationTurn 5. Cairn Wanderer 4/4 fear, haste, flying, first strike, deathtouch, lifelinkFinally, throw some equipment to make him have shroud/hexproof/indestructible, and call it a day!
slippery boggle for the hexproof, and save mana by using sacrifice cards. stuff like bone splinters to kill opposing creatures and make wanderer beefy all in one!!!did i mention black is my forte in magic? lol
It has inspired me to make a creature deck with creatures that have lots of static abilities.Do you know any more? Swiftwing has 3 abilities!Not sure of many other decks with 3 abilities.
depends on the coloring. white and green have lots of static peeps, so try one of them out, or both!
Decks like this make me happy, to see the swift attacks by them. I don't know about oreskos swiftclaw, maybe dryad militant, or some other creature better than the cat. :)
Thanks. Yeah, Swiftclaw has no abilities. Awesome offense, but no abilities. Will look into it.
Cheap aggro decks are cool. This one looks pretty nice, even for a starter deck. I had a mono black aggro that I used in some events. Won a few matches, lost a few matches. I also said "had" because I have presently taken it apart so I can make massive adjustments to it. But I listed it here with some best of 5 games and links to those decks I played against. http://www.mtgvault.com/dariustwin/decks/mono-black-aggro/
Nice, cheap, simple, awesome aggro deck. What's not to like? Oh right ... any midrange deck.As you may want to put in the description Jessie - pure aggro decks are the bottom tier of the trinity of magic deck types. They can, and will, troll pretty much every control deck known to man by sheer numbers and irresistible force (unless they are mean and bring crap like propaganda). But if you dare face a midrange deck worth even the tiniest grain of salt, you will be brutally decimated. So ... don't try to play against a green beatstick deck. They generally are a major hard counter to pure aggro ... in fact, aggro in general. For example, Terra Stomper. That d*** can come out turn 4 in the right deck and rain on your parade like nothing else. And don't even get me started on leatherback baloth ...That being said ... remember you only got 11 to 12 cards these first few turns. Just FYI.
Also ... haste isn't a bad inclusion in red aggro decks. White decks simply rely on, well, ridiculously high power, suicidally low toughness, cannon fodder.
You see, I don't like aggro, at least in this form. What you have here is potent, but oh so risky. What if you run up against a single circle of flame? Or electrickery? Just saying that modern is quite the rodeo for aggro decks right now.May I demonstrate (okay, so this is an extreme example, but you aggro players better be prepared!):http://www.mtgvault.com/knightofthehokeypokey/decks/budget-over-9000/
This was only my third or fourth aggro deck attempt out of over 100 decks I have made.I suck at them! :)
Lolololol ... stick to control. And I will stick to midrange, but bring a really big anti-aggro gun. Like Guardian Seraph (ojay, okay, so it's an anti - damage lover's dream, but still) and Guardian of the Gateless.
It's too bad red gets all the good haste... that's the only thing that this aggro deck is missing. Have you thought about Frontline Medic, even for the sideboard? He's pretty versatile.
Added to the Sideboard.
maybe serra avenger
Its an aggro deck. Serra avenger takes too long to come out to be useful here
true but how about 1 or 2 for when the game gets long
The reason you don't put them in an aggro deck is that if you ever get to cast one because the game went that long you have already lost. A lot of the time you will just have it stuck in your hand. If you really need a late game card, put in geist-honored monk, but still it's pushing it. :)
It's incredibly tricky making a deck that can balance aggro and midrange properly. I've only really done it once and it was so I could make an older deck of mine a more viable threat. It ended up being so damn powerful that my friends won't play it much anymore.
I find myself the exact opposite, drakeranenes. I find that it is impossible to make a pure aggro deck.Mine always end up a aggro/midrange deck. Probably not balanced, but always a mixture. Which sucks, because I want to be able to make good aggro decks. But it is a weakness of mine.
Ok so the best colors for aggro are white, red, boros, and any color with a splash of green. The deck I mentioned was a golgari infect deck it often won in the first two or three turns, but if it didn't it never would win. It was all about swinging with a little guy and then buffing him with things like giant growth. I'm actually fairly good with aggro so if you ever need tips or pointers then just comment on a deck of mine asking for help. I read all my comments and will definitely reply. Actually I'm in the middle of making a mono white aggro midrange so I will drop you a link when I finish it
http://www.mtgvault.com/drakeraenes/decks/white-light-devotion/Ok it's finished! Let me know what you think!
I threw together a budget monowhite infect deck for you to look at! :3It's about the same price and... white infect. Monowhite infect! It's pretty cool...