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"Made you look." Teferi's Imp+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Words of Wind meets Phasing. Wanted to build a deck with Words of Wind (that didn't involve Enchantress cards). I consider Bounce my specialty...and Words of Wind has great potential with Bouncing. Main idea is this: Phase my creatures out. Bounce the entire board with Words of Wind and draw spells. Then Phase my creatures back in, and attack. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++This deck is budget: I added a Sideboard for chaps with money and not considering cards being banned:Sensei's Divining Top. Brutal combo with Words of Wind.Sapphire Medallion. Lowers mana cost of your blue spells. Mox Sapphire. Free mana. PERFECT target for Words of Wind. Bounce it and replay it for free. Brainstorm. Another perfect card with Words of Wind. Force of Will. Do I need to say anything about that broken card?
1) Play creatures with phasing2) Have creatures phase out3) Use Words of Wind/Draw Spells to bounce everything my opponent and I have4) Creatures phase back in and I attack with my creatures5) Creatures phase back out6) Use Words of Wind to bounce everything my opponent and I have7) Creatures phase back in and I attack with my creaturesKeep Repeating until you WinBottom line of the deck: Words of Wind can't target my creatures/lands if they are phased out. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Why I have certain cards in my deck:1) Words of Wind and Sisay's Ingenuity combo: Brutal. Game winner in this deck. Basically, it is a reusable Boomerang for 2 mana, with buyback cost of 0. 2) Darksteel Ingot and Silver Myr. If Words of Wind bounces my lands to my hand, I still have mana producers. 3) Arcane Denial and Into the Roil. They act as classic counterspell/bounce spells PLUS they activate Words of Wind, letting me bounce more cards. 4) Words of Wind and Ornithopter is another really good combo! Bounce Ornithopter and just keep returning it into play. 5) Drift of Phanstasm. Search engine that gets you most cards, in this deck, put into your hand. Mainly, Words of Wind.6) Breezekeeper, Teferi's Imp, and Taniwha are your Phasing Creatures. Phase them out, then bounce the hell out of everything, your stuff included, then Phase them back in. Attack. Taniwha will even protect your lands from Words of Wind bouncing effects by phasing them in and out. Teferi's Imp has built in draw, activating Words of WInd every time he phases in.
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So many lulz .... so many ...+1 from me for a brilliant deck.
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Imagine Moxes!!!Sapphire MoxUse Words of Wind to make you and your opponent return one permanent to our hand. So, he puts one of his hands to his hand...and I put Sapphire Mox to my hand. But guess what, Sapphire Mox is 0 mana. So i can just replay it again. Pay the 1 mana, play another 1 mana draw card, and repeat the process.But I am keeping this budget. If I weren't worried about banned decks...Ponder and Brainstorm would be put in here asap. Glad you liked it Knight!
Friend ... this is even more diabolical than your former bounce deck. Especially if you include those moxes.Intruder Alarm and 0 CMC creatures and Tap abilities. Prepare to be owned.
Oh...that is another way this deck could of been done! Nice. Didn't even see that. Instead of phasing, the Intruder Alarm/Ornithopter/tap abilities option would work brutally!Nice catch!
Just trying to break little ornithopter as much as I can.I am amazed that people fail to see how ridiculous that card is ... it makes so many combos.Man, I'm gonna have to buy a playlet of memnite, ornithopter, and phyrexian walker. Possibly shield sphere as well. We've broken those cards in so many different ways recently.
Alternatively ... you could use words of wind to bring cheap cards with annoying "enters the battlefield" effects back into play.Or whenever your opponent tries to hit one of your creatures ... draw cards, bounce my creature, bounce your most important permanent, and have a nice day. :]
I think the shield sphere cost the most...and even he isn't that expensive.
Much love for ornithopter. Test for mtg players: can you make ornithopter work in a deck? If answer is no, mtg might not be the game for you, here's ball-in-a-cup.Btw another cool deck chap. Trying to learn the ways of sneaky blue-ness atm so expect many more deck views.
What do you mean, use it? You could put it in any freaking deck as a flying chump blocker!
Exactly, so if you can't see a use for it: ball-in-a-cup.
Never seen a deck using Phasing-mechanism before.It looks all playable and all, but I can't find any cards to suggest... Guess I should look at these Phasing cards little better.
I think the main advantage of this deck is virtually no one plays against phase, even veteran vintage players. That means that it's far less likely that they will see the bounce shenanigans coming.
Are you kidding me? Have you never run into a deck that abused phasing creatures alongside mass removal like N. Disk and Jokulhaups?
Yes, blue and white, With Wrath of God.But yes...no one hardly sees Phasing. Hell, there are new mtg players who have played for 2 or 3 years and never have seen Phasing. So, it will be a surprise for them.
That's another story ... lots of mechanics see no play these days because they old and everybody focusses on the current block mechanics. And phasing is one of those mechanics that confuse people - however, you can't claim that nobody ever played these ;)BTW, banding is one of those mechanics, too. Most people didn't understand what it does, so it got abandoned. Which is strange considering that mechanics like suspend, that are more complicated, were successful. But it's always fun to build such a deck and confuse the hell out of people :) That's why I am happy to see Jessi playing with Phasing (and Words of Wind, no less).
I really dislike the emphasis on new abilities. I think that older abilities have a crapton to offer magic. One of my favorite examples is modular backed up with proliferate. It's an absolute powerhouse!I think that banding was dropped because ... it kinda sucked? Plus, it WAS complicated, and made blocking and assigning combat damage confusing (ESPECIALLY in the revised edition). I mean, on the defense, the benefit is you get to assign damage. However, it's nigh completely useless on offense. In fact, it's worse than useless, it weakens your creatures with land walk/flying/unblockable.I think that the new and improved version of banding is soulbond. It's simpler, more powerful, but more vulnerable.
I am actually working on a Words of Wind deck myself but didn't think of phasing. Nice work you did so far! Here are some thoughts:* There will be a phase were you are building up and where you have Words of Wind in play but not a phased out army yet. You might want to use Words of Wind in that phase to slow opponents down. Consider Terrain Generator and Reliquary Tower to fight off the ill effects.* Another way to abuse Words of Winds would be if you played permanents with come-into-play effects. Good old Man-o'-War for example, but again, you are not limited to creatures, Halimar Depths for example. Ichor Wellspring causes a loop of draw'n'bounce until you run out of mana.* Phasing cries for mass sweepers. Your deck is currently mono-blue and will probably stay like this, so there aren't many options. Nevinyrral's Disk is an option. And something like Upheaval ... but beware! Players have been physically assaulted for playing Upheaval :) Then again, bouncing everything is what you are going to do anyway, so ...* If you are going to play this in multiplayer, consider Shimmering Efreet. You can use him to help other players keeping at least one creature.* Suspend works well with this deck. Especially Ancestral Vison and Aeon Chronicler. They help you drawing cards without having to pay any mana in the turn you get the cards, so you can spend your mana on activating Words of Wind. The Chronicler will also be HUGE once he hit play! Which could be the turn after you bounced everything ... Wheel of Fate would be über in this - maybe you can afford some and run them off your Ingots.* I am puzzled what the Sisay's Ingenuity are for. And the Ornithopters? For early defense and something cheap to bounce? I think Shield Sphere would be better - it will usually survive it's first block and if you then bounce and replay it, it'll be back to full toughness :)
Oh and consider Ixidron! It neuters any and all creatures, no matter what their abilities are, while it itself will be huge, standing firm to block anything of those 2/2s. And if new critters enter play, you can always bounce Ixidron and repeat the process. EDIT:Ah, finally I got the fineprint on the Ingenuity, it's a actually a draw engine in this deck :) Well played. I just fear that in many cases you won't have a target for it.
* There will be a phase were you are building up and where you have Words of Wind in play but not a phased out army yet. You might want to use Words of Wind in that phase to slow opponents down.* Yep, my flawed plan was to pray like hell that they didn't have any main threats in-between the turns the creatures are phased in. Basically, if i had a phased in creature, to not use Words of Wind, unless urgent. But I will look into the cards suggested. *Another way to abuse Words of Winds would be if you played permanents with come-into-play effects. Good old Man-o'-War for example.* Actually had him in the original deck. I took him out for the Myr. Thought was...if i bounce my own lands to my hand, I will still have mana available. And if Words of Wind is working right, my opponent won't be having that many creatures for Man-o-war to bounce. But I will consider adding him back. Disk is a very solid choice. Sisay's Ingenuity and Ornithopters are the keys to this deck. As would be Sensei's Diving Top and Sapphire Medallion. And Lotus Petals if I had them in here. They would break this deck wide open!!!Here it is Puschkin: Have Words of Wind in play. Have any one creature in play. Let us say Silver Myr. Now, have 4 mana on the table, untapped. So, play for 1 mana, Sisay's Ingenuity (on the Myr) she comes into play and you draw a card. Instead, pay 1 to activate Words of Wind. So, now you and my opponent have to bounce a permanent. So, I bounce Sisay's Ingenuity back to my hand and my opponent bounces one of his lands to his hand. Now, end result, I have 2 mana left untapped and Sisay's Ingenuity back in my hand. So, I tap 1 mana again, play Sisay's Ingenuity (enchanting Myr again). Pay 1 mana when Sisay's comes into play with Words of Wind. Now, bounce Sisay's back to my hand. My opponent bounces another land to his hand.Outcome = My opponent bounced two lands to his hand. I kept bouncing Sisay's to my hand. No harm done to me. My opponent lost two lands. Same thing with Sapphire Mox or Ornithopter. They are 0 mana cards. So, have Words of Wind in play. Have Ornithopter in play. Now, play a draw spell and activate Words of Wind. Your opponent choices to bounce one of his lands. I choose to bounce Ornithopter. It is zero mana, so I just play it again. Now I play another draw spell and activate Words of Wind again. My opponent has to bounce one of his lands again. I just rebounce my Ornithopter. Ornithopter and Sisay's Ingenuity are bounce targets...in more simple terms. Imagine Sapphire Medallion in the deck! Play it for free, tap it for one mana (for the two mana needed to 1) play a draw spell 2) activate Words of Wind), play a draw spell, activate Words of Wind, bounce my Mox, return my Mox. No harm no foul. But my opponent has to bounce his stuff. But Shield Sphere does sound better than Ornithopter. Will consider all of your other choices. Thanks!
Yeah, you typed that reply while I figured out why Ingenuity is in there :)BTW, Mox Sapphire is restricted, so, no matter how wealthy you are, you can only have one in your deck.Speaking of that, MANA VAULT would even be better in this deck than a Mox! If you spend one mana to play it and one to bounce it, you still generated one access mana AND dodged the damage! Same is true for Mana Crypt! Both are restricted, too.
Yep, Sisay's Ingenuity (for me making combo heavy decks lately) and Words of the Wind is the only combo in this deck. Sisay's Ingenuity, with Words of Wind pretty much equals = pay 1 colorless and pay 1 blue, bounce one of your opponent's cards to his hand. It is like a Boomerang on a Stick. Yep, Mana Vault and Mana Crypt. Plus Ponder/Brainstorm. This deck, budget now, could be brutal with a few expensive/restricted cards. Would almost need an enchantment that you can pay to draw. Like Treasure Trove...but cheaper mana costs to go along with the Crypt/Vault/Mox.Again, will look at your suggestions later.
Worked on the lands.
Teferi's Isle enters tapped though, so doesn't it phase in... tapped? You need a way to untap that land man.
Yeah...i won't be able to play it until 3rd turn after it is played. Good catch on that one. Crap, lol.1st turn. Play it tapped.2nd turn. It phases out.3rd turn. It phases in, untaps, and you can use it. That is sorta lame. It is a good card though, overall, because during the 2nd turn, when it is phased out, it can't be bounced.Thanks for looking over the deck and catching that.
How is phasing worded? Does it phase in at the beginning of your turn or on your upkeep?Because Untapping happens before upkeep, so if it phases in during your upkeep you won't get to use it regardless.Maybe throw in some Amulet of Vigor?
It happens at the beginning of Untap phase. So, what Jessie said is right: You can use it 2 turns after you play it.Here is the full story ...702.23 - Phasing 702.23a - Phasing is a static ability that modifies the rules of the untap step. During each player's untap step, before the active player untaps his or her permanents, all phased-in permanents with phasing that player controls "phase out." Simultaneously, all phased-out permanents that had phased out under that player's control "phase in." [CompRules 2009/07/08] 702.23b - If a permanent phases out, its status changes to "phased out." Except for rules and effects that specifically mention phased-out permanents, a phased-out permanent is treated as though it does not exist. It can't affect or be affected by anything else in the game. [CompRules 2009/07/08] Example: You control three creatures, one of which is phased out. You cast a spell that says "Draw a card for each creature you control." You draw two cards. [CompRules 2009/07/08] Example: You control a phased-out creature. You cast Wrath of God, which says "Destroy all creatures. They can't be regenerated." The phased-out creature is not destroyed. [CompRules 2009/07/08] 702.23c - If a permanent phases in, its status changes to "phased in." The game once again treats it as though it exists. [CompRules 2009/07/08] 702.23d - The phasing event doesn't actually cause a permanent to change zones or control, even though it's treated as though it's not on the battlefield and not under its controller's control while it's phased out. Zone-change triggers don't trigger when a permanent phases in or out. Counters remain on a permanent while it's phased out. Effects that check a phased-in permanent's history won't treat the phasing event as having caused the permanent to leave or enter the battlefield or its controller's control. [CompRules 2009/07/08] 702.23e - Continuous effects that affect a phased-out permanent may expire while that permanent is phased out. If so, they will no longer affect that permanent once it's phased in. In particular, effects with "for as long as" durations that track that permanent (see Rule 611.2b) end when that permanent phases out because they can no longer see it. [CompRules 2009/07/08] 702.23f - When a permanent phases out, any Auras, Equipment, or Fortifications attached to that permanent phase out at the same time. This alternate way of phasing out is known as phasing out "indirectly." An Aura, Equipment, or Fortification that phased out indirectly won't phase in by itself, but instead phases in along with the permanent it's attached to. [CompRules 2009/07/08] 702.23g - If an object would simultaneously phase out directly and indirectly, it just phases out indirectly. [CompRules 2009/07/08] 702.23h - An Aura, Equipment, or Fortification that phased out directly will phase in attached to the object or player it was attached to when it phased out, if that object is still in the same zone or that player is still in the game. If not, that Aura, Equipment, or Fortification phases in unattached. State-based actions apply as appropriate. (See Rule 704.5n and Rule 704.5p.) [CompRules 2009/07/08] 702.23i - Phased-out permanents owned by a player who leaves the game also leave the game. This doesn't trigger zone-change triggers. See Rule 800.4. [CompRules 2009/07/08] 702.23j - Phased-out tokens cease to exist as a state-based action. See Rule 704.5d. [CompRules 2009/07/08] 702.23k - If an effect causes a player to skip his or her untap step, the phasing event simply doesn't occur that turn. [CompRules 2009/07/08] 702.23m - Multiple instances of phasing on the same permanent are redundant. [CompRules 2009/07/08]
Phasing works like this:"Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)"But i seen several sites saying you couldn't untap Teferi's Isle...so, about 90 percent sure, Mtg changed something about Phasing...some time throughout Magic History.
While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.So you could use it. I didn't know how phasing was worded. After some research it wouldn't be terrible, but it would be a three turn land.
It's worth the throuble, trust me. Unless you have to bounce it. Once it is in play you can use it every second turn for two mana, which is good in a deck that wants to do explosive turns. However, in this deck you don't want to use it in the turn you bounce everything, so I am not so sure. You also have to remember that it is legendary. You can have two of them if they take turns phasing out and in, however, you won't be able to sustain 3 or 4. Maybe just play 2 and see how well they do. It's actually hard to say.
It is iffy. I am looking at that now. It could mana screw me so bad if played on the 1st or 2nd turn. It will be a three turn land...but if it helps at all, it does count as 2 mana when tapped. But yeah...I love tempo...and Teferi's Isle is very slow. May change it. Have to test play it, for sure. Turn 1. Play Teferi's Isle. Play Ornithopter (if i have it).Turn 2. Teferi's Isle is phased out. I play 1Island. Play Sisay's Ingenuity (if I have it).Turn 3. Teferi's Isle phases in. I play another Island. Now I have 2 Islands and 1 Teferi's Isle. I have 4 mana on Turn 3. I tap Teferi's Isle for 2 mana. It phases back out at end of my turn. It is very iffy. Will be playing catch up if i use Teferi's Isle.
Will reduce it to 3 copies.And did you guys notice my deck tags?lolBig Bouncing BoobsLmao. I crack myself up in my immaturity.
Jessie you are ridiculous
Nah, this is actually what Magic is about! Not this redundant tribal BS here and guild XY there :)
Thank you thunderbrute22 and Puschkin. Hey Puschkin, have you seen my new Goblin Tribal deck and my new Boros deck? :) lol.
Really Jessie?! You're married. XD!
Mwahahaha. I hear you.
phasing should come back
It is like Infect/Poison counters.They did a few cards back in the day with phasing. Then they just completely dropped it!!! But...years later...Infect/Poison was brought back to Mtg, with a passion!!!Maybe they could do that with Phasing. I do know, that this is probably the 1st deck in years, with Phasing, that has been put on the Hot Deck page. So, that is a good thing as far as i and Puschkin are concerned. Getting decks noticed that usually would never get any attention paid toward it.
Hmm .... phasing is good.
obzedat is the new style of phasing but he can be broken with the whip of erebos
Explain, good friend?
obzedat's own exile cycle meets the reqs of whips exile so if you use whip to get obzedat back he is back into his own cycle makes him very hard to get rid of lol
Very cool. I have anyways waved to see phasing done well, add this does just that. :)Very good use the imp, and words of wind. :)I apologize that I haven't looked/commented on this until now. O wanted to build my own version without any... Outside influences. :)
Yep...i guess it could almost be considered a combo. Words of Wind and Imp.
Added Upheaval for backup. If my creatures are phased out, Upheaval can't target them. Upheaval bounces everything. And my creatures phase back in, unharmed. My opponent and I have to play from scratch, but they now have creatures to attend to. Thanks Puschkin!
those deck tags are great u might set a record with views lol.
THANK YOU. Finally, someone noticed! First time in Magic Vault history that "big bouncy boobs" are in the deck tags! :)
I noticed, but didn't want to say anything...
I sorta got bored with deck tags. And it is a bounce deck!
Oh I know. :)
I had to look at all your card art to see if there was a reason lol maybe that's your next theme deck
No, no boobs in the art. Just bounce. And what bounces, boobs!!! :)
And did you see my Spongebob Deck, Vaan? I think it can actually win games. I like it.
Take out Upheaval and put in whelming Wave
Why that? If at all, he should use Evacuation (it's instant). But Upheaval bounces everything, rendering everyone helpless. Have you read the description of the deck? If you just use Whelming Wave, the opponents still have the mana to a) replay their critters and b) kill your critters once they phase back in.
This deck looks like fun. I have a friend that plays a phasing deck, but your is quicker and has better synergy. If you use like using zero mana casting cost creatures, why not use Memnite ?
Because it doesn't survive when it blocks.
I was running Ornithopter. But Puschkin, is right. And suggested i use Shield Sphere. Idea is this: I am going to be bouncing Memnite/Ornithopter/Shield Sphere anyways. Might as well get free chump blocks with Shield Sphere. But thanks for the suggestion...and love your screen name. Call of Doodie...lol.
Hey Jessie, I absolutely love this list. Until stumbling upon it, I'd never even heard of phasing hahah. In fact I so love it that I've gone and bought it! (Minus the SB). I've been playing it against some friends pretty casually and I was wondering how good Obsessive Search might be given the Teferi's Imp phase out trigger. I found myself discarding things I didn't need, but nonetheless remembered I could be discarding and drawing too. More Winds synergy maybe? What do you think?
Alternatively try Deep Analysis.And if you like this, you might want to check some of my decks, mine and Jessie's style is similar and I use a lot of old cards and concepts, too. For example "Phantom Menace".
Certainly will check 'em out when I have more time! You'd play Deep Analysis over something like Obsessive Search? I figured with OS we're operating at instant speed draw for U and have a way to get value out of Imp discard.
It is certainly an alternative. With Obsessive Search you have to use (and pay mana for it) right away. And then you have to pay more mana if you want to activate Words of Wind ... all of that before you even drew your regular card. I am not even sure if you can do that at all since Phasing happens during the untap phase and you cannot do anything else than untapping. Deep Analysis however can be used in your main phase on demand once it is placed in the grave.
Yeah I was also curious about the sequencing in the Untap step with regard to the Imp trigger and actually casting the Obsessive Search. Perhaps it's only do-able if you enter the Untap step with an Island untapped? I'm really not sure. I just really like the idea of the instant speed draw, too. Similar to Brainstorming in response to removal to bounce your targeted creature/whatever. I do like the Deep Analysis for things to do during Main Phase though.
It's not about having a mana open or not, there is a rule that you can't do anything during untap, not even mana abilities. At least that was the case when we still had an untap "phase".