Haste Deck

by Jessie on 25 May 2014

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Haste. Attack every turn, with every creature. Plain and simple.

How to Play

12 first turn haste creatures
6 second turn haste creatures
6 third turn haste creatures
4 fourth turn haste creatures

Hull Breach for Artifact/Enchantment hate

Snakeform and Lightning Bolt for creature hate.

Manamorphose for mana stability and card drawing.

Bloodbraid Elf. Interesting card here. With every card costing less than Bloodbraid Elf, he will get you a free card every time he is cast.

Deck Tags

  • Haste
  • Speed
  • Creature
  • Red

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,611 times.

Mana Curve

Mana Symbol Occurrence

0204118

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Haste Deck

Turn 1. Goblin Guide. Attack for 2.
Turn 2. Slith Firewalker. Attack for 3. Put a +1/+1 counter on Firewalker.
Turn 3. Play a Kicked Goblin Bushwhacker and a Legion Loyalist. Put a counter on Firewalker. Attack for 10.
Turn 4. Play a BloodBraid Elf, Cascade a Lightning Bolt. Play Lightning Bolt. 3 damage and attack for 10.

28 damage Turn 4.

0
Posted 25 May 2014 at 03:07

Permalink

I love you, Honey! (shameless spam because Jessie's my husband and I can assert my authoritah all over his junk): go view my first ever, newbie deck, kids!

0
Posted 04 July 2014 at 18:34

Permalink

I once made something close to this, but at an earlier time in magic, around the printing of "skitter of lizards" It was very fast.

Later I made a painter/12 blastcards deck, and somewhere along the line I focussed on magus of the moon and bloodmoon too.

To make a long story short I ended up with a deck based on bloodbraid elves, ancient tomb, simian spirit guide and elvish spirit guide, rip-clan crasher and boggart ram-gang, and I am currently updating it for competitive play in legacy...
I'm going through at least a 100 cards at the moment, and this night only got 2 hours of sleep because I couldn't let go of it all. I spent most of the night on building a hate-archive on dredge and truename UW-blade, which is as far as I have gotten. I will be going through ALL legacy-decks that have been played actively (35 archetypes with many subtypes) while making this hate archive, and it is a wast project... I am very thorough and go through all magic series when researching like this, for example I have found 12 creature cards to "break the bridge" in dredge, spanning from starving rusalka to bottlegnomes (these two migh also be used against storm by lifegaining and beatdowning at the same time) In the end I will be puzzling it all together and use the hate as creatively as possible, like using combust in sideboard against stoneforge mystic, painter (most say blue when playing it) and reanimate (steelwing sphinx) and other crazyness.

I'd like input on it all somewhere in the process, and will make a link for you later to study the current design which is a core-design that have worked well several years ago and still has some bite in it (Turn 3 killed someone, and also killed someone with urza's rage despite him having a 13 counter jace the mindsculptor in play. I pulled it off by using a magma jet to get jace to 11, saw a bloodbraid elf and urza's rage and knew that I had the mana for it as ensnaring bridge was in play, so I put bloodbraid on top and he chose to put it on the bottom :D The rest of that game was rather fun!)

0
Posted 18 July 2014 at 08:27

Permalink

Post it, and I will come :)

0
Posted 18 July 2014 at 14:37

Permalink

http://www.mtgvault.com/wickeddarkman/decks/wdms-gr-legacy-deck/
So far it's under reconstruction, which is why there are three of every card, as this is an excelent way to see what is lacking 1 more or can be cut down or removed.

I'm testing the deck against some testdecks as well as taking it to tournaments to see what may be changed. So far the major changes are done with the sideboard until I've tested the maindeck enough to see what happens when I change it...

0
Posted 21 July 2014 at 07:59

Permalink

Yeah, back in the day...that was what we were told. 4 cards of every copy. 3 at the very least. Maybe it is out of laziness or maybe it is out of seeing a lot of more people do it...but I have got to where I run 3 of lots of cards, nowadays.

I will check out your deck, for sure for sure. It may be a day or two...busy with wife and kids.

0
Posted 21 July 2014 at 14:53

Permalink